[Scummvm-tracker] [ScummVM :: Bugs] #14056: TETRAEDGE: WIN32: Loading game fails after intro
ScummVM :: Bugs
trac at scummvm.org
Sat Jan 21 11:35:49 UTC 2023
#14056: TETRAEDGE: WIN32: Loading game fails after intro
-----------------------+-----------------------
Reporter: lotharsm | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: --Unset--
Version: | Keywords:
Game: Syberian 1 |
-----------------------+-----------------------
In Syberia 1 (Mac version taken from GoG), loading/continuing the game
fails after the intro was either played or being skipped. It looks like
the game isn't able to find the required game data:
{{{
WARNING: TeCore::findFile Searched but didn't find
scenes/ValReceptionInn/10000/For10000.lua!
WARNING: TeCore::findFile Searched but didn't find
scenes/ValReceptionInn/10000/Marker10000.lua!
searched for scenes/ValReceptionInn/10000/Android-MacOSX/For10000.lua
[InGameScene::load] Unknown type of object named : Croque10000
[InGameScene::load] Unknown type of object named : Croque10000_Comptoir
[InGameScene::load] Unknown type of object named : Croque10000_Valise
[InGameScene::load] Unknown type of object named : Croque10030_Chaise
[InGameScene::load] Unknown type of object named : Croque10030_Momo
[InGameScene::load] Unknown type of object named : Croque10050
[InGameScene::load] Unknown type of object named : Croque10060-0
[InGameScene::load] Unknown type of object named : Croque10060-1
[InGameScene::load] Unknown type of object named : Croque10070_Valise
[InGameScene::load] Unknown type of object named : Croque10070_vers10080
[InGameScene::load] Unknown type of object named : Croque10090
[InGameScene::load] Unknown type of object named : Engrenage01
[InGameScene::load] Unknown type of object named : Engrenage02
[InGameScene::load] Unknown type of object named : MaskPFNode_10050
[InGameScene::load] Unknown type of object named : depliant_auberge
[InGameScene::load] Unknown type of object named : engrenageA
[InGameScene::load] Unknown type of object named : engrenageB
WARNING: TODO: Handle _g_bWidescreen!
WARNING: TODO: Handle _g_bWidescreen!
WARNING: TODO: Handle _g_bWidescreen!
Request to remove child (background) which is not a child of this
(layoutFront).
Request to remove child (videoButtonLayout) which is not a child of this
(noScaleLayout2).
Request to remove child (videoLayout) which is not a child of this
(layoutFront).
No button 'background' in gui data ''!
Debugger started, type 'exit' to return to the game.
Type 'help' to see a little list of commands and variables.
ERROR: No button 'background' in gui data ''!
}}}
This was tested on Windows 11 with the very latest code from the master
branch. I couldn't check if other platforms are affected as well. I
extracted all the game data from the original .pkg file with 7-zip.
Maybe it is just the path handling being wrong on Win32 here?
--
Ticket URL: <https://bugs.scummvm.org/ticket/14056>
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