[Scummvm-tracker] [ScummVM :: Bugs] #14056: TETRAEDGE: WIN32: Loading game fails after intro

ScummVM :: Bugs trac at scummvm.org
Sat Jan 21 11:35:49 UTC 2023


#14056: TETRAEDGE: WIN32: Loading game fails after intro
-----------------------+-----------------------
Reporter:  lotharsm    |      Owner:  (none)
    Type:  defect      |     Status:  new
Priority:  normal      |  Component:  --Unset--
 Version:              |   Keywords:
    Game:  Syberian 1  |
-----------------------+-----------------------
 In Syberia 1 (Mac version taken from GoG), loading/continuing the game
 fails after the intro was either played or being skipped. It looks like
 the game isn't able to find the required game data:

 {{{
 WARNING: TeCore::findFile Searched but didn't find
 scenes/ValReceptionInn/10000/For10000.lua!
 WARNING: TeCore::findFile Searched but didn't find
 scenes/ValReceptionInn/10000/Marker10000.lua!
 searched for scenes/ValReceptionInn/10000/Android-MacOSX/For10000.lua
 [InGameScene::load] Unknown type of object named : Croque10000
 [InGameScene::load] Unknown type of object named : Croque10000_Comptoir
 [InGameScene::load] Unknown type of object named : Croque10000_Valise
 [InGameScene::load] Unknown type of object named : Croque10030_Chaise
 [InGameScene::load] Unknown type of object named : Croque10030_Momo
 [InGameScene::load] Unknown type of object named : Croque10050
 [InGameScene::load] Unknown type of object named : Croque10060-0
 [InGameScene::load] Unknown type of object named : Croque10060-1
 [InGameScene::load] Unknown type of object named : Croque10070_Valise
 [InGameScene::load] Unknown type of object named : Croque10070_vers10080
 [InGameScene::load] Unknown type of object named : Croque10090
 [InGameScene::load] Unknown type of object named : Engrenage01
 [InGameScene::load] Unknown type of object named : Engrenage02
 [InGameScene::load] Unknown type of object named : MaskPFNode_10050
 [InGameScene::load] Unknown type of object named : depliant_auberge
 [InGameScene::load] Unknown type of object named : engrenageA
 [InGameScene::load] Unknown type of object named : engrenageB
 WARNING: TODO: Handle _g_bWidescreen!
 WARNING: TODO: Handle _g_bWidescreen!
 WARNING: TODO: Handle _g_bWidescreen!
 Request to remove child (background) which is not a child of this
 (layoutFront).
 Request to remove child (videoButtonLayout) which is not a child of this
 (noScaleLayout2).
 Request to remove child (videoLayout) which is not a child of this
 (layoutFront).
 No button 'background' in gui data ''!
 Debugger started, type 'exit' to return to the game.
 Type 'help' to see a little list of commands and variables.
 ERROR: No button 'background' in gui data ''!
 }}}

 This was tested on Windows 11 with the very latest code from the master
 branch. I couldn't check if other platforms are affected as well. I
 extracted all the game data from the original .pkg file with 7-zip.

 Maybe it is just the path handling being wrong on Win32 here?
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14056>
ScummVM :: Bugs <https://bugs.scummvm.org>
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