[Scummvm-tracker] [ScummVM :: Bugs] #13997: AGOS: SIMON2: Character animation regression at MucSwamplings
ScummVM :: Bugs
trac at scummvm.org
Mon Jan 23 20:12:10 UTC 2023
#13997: AGOS: SIMON2: Character animation regression at MucSwamplings
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Reporter: dwatteau | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGOS
Version: | Resolution:
Keywords: glitch,character animation | Game: Simon the Sorcerer 2
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Comment (by BLooperZ):
Might be useful as well (script dump of the glitch parts)
{{{
McSwampy (glitch between {He's gone commercial!} and {I do not believe
it...}
==> (0x47) PROCESS 50
(0x99) SET_BIT 28
(0xa2) PRINT_STR 1 0 34353 5607 // {My God!}
(0x2a) LET 101 6
(0x47) PROCESS 85
(0x77) WAIT_SYNC 200
(0x9a) CLEAR_BIT 28
(0xa2) PRINT_STR 1 0 34354 65535 // {He's gone commercial!}
(0x77) WAIT_SYNC 200
(0xbe) WAIT_FOR_MARK 15
(0x2a) LET 101 6
(0x47) PROCESS 90
(0x77) WAIT_SYNC 1150
(0xa2) PRINT_STR 1 0 34355 5608 // {I do not believe it...}
(0x47) PROCESS 84
(0x77) WAIT_SYNC 200
(0x47) PROCESS 4123
Pirate (glitch between {At five past three, you shall all walk the plank
into the dolphin infested waters and be lead to your deaths.} and {That OK
with you is it?}
==> (0x47) PROCESS 1522
(0xa2) PRINT_STR 1 1 10 1513 // {Good.}
(0x62) ANIMATE 24 123 4 0 0 4
(0x77) WAIT_SYNC 200
(0x62) ANIMATE 24 127 4 0 0 4
(0x77) WAIT_SYNC 2416
(0x47) PROCESS 1522
(0x2a) LET 50 1
(0x99) SET_BIT 28
(0xa2) PRINT_STR 1 1 33463 1514 // {Right, just to recap.}
(0x62) ANIMATE 24 115 4 0 0 4
(0x77) WAIT_SYNC 200
(0x9a) CLEAR_BIT 28
(0xa2) PRINT_STR 1 1 33464 65535 // {At five past three, you shall
all walk the plank into the dolphin infested waters and be lead to your
deaths.}
(0x77) WAIT_SYNC 200
(0x77) WAIT_SYNC 2417
==> (0x47) PROCESS 1522
(0xa2) PRINT_STR 1 1 33465 1515 // {That OK with you is it?}
(0x62) ANIMATE 24 123 4 0 0 4
(0x77) WAIT_SYNC 200
(0x47) PROCESS 1529
(0xa2) PRINT_STR 1 2 194 1516 // {Yes, cap'n.}
(0x62) ANIMATE 24 280 4 0 0 6
(0x77) WAIT_SYNC 200
(0x47) PROCESS 1522
(0x99) SET_BIT 28
(0xa2) PRINT_STR 1 1 33466 1517 // {No problem with that is
there?}
(0x62) ANIMATE 24 123 4 0 0 4
(0x77) WAIT_SYNC 200
(0x9a) CLEAR_BIT 28
(0xa2) PRINT_STR 1 1 33467 65535 // {We're not breaking any
regulations or anything?}
(0x77) WAIT_SYNC 200
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/13997#comment:2>
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