[Scummvm-tracker] [ScummVM :: Bugs] #14267: AUDIO: Possible optimisations for the software mixer
ScummVM :: Bugs
trac at scummvm.org
Wed Mar 1 13:25:40 UTC 2023
#14267: AUDIO: Possible optimisations for the software mixer
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Reporter: ccawley2011 | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Audio
Version: | Resolution:
Keywords: | Game:
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Comment (by ccawley2011):
> Another thing we have noticed while profiling: many (if not all) engines
do its own sample / mixing before reaching the generic mixer. For instance
Scumm::IMuseDigiInternalMixer, it would be nice if all those M-bit ->
N-bit and/or mono/stereo conversions and mixing could be handled (and
optimised / disabled) at one place.
It should be possible to bypass the custom mixing in DiMUSE by selecting
"Enable low latency audio mode" in the per-game options dialog. I'm only
aware of a few other engines that do conversion independently of the
mixer, namely SCI32 and the Broken Sword games.
--
Ticket URL: <https://bugs.scummvm.org/ticket/14267#comment:4>
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