[Scummvm-tracker] [ScummVM :: Bugs] #14309: GFX: Cursor: Regression - Cursor broken in certain games

ScummVM :: Bugs trac at scummvm.org
Thu Mar 9 07:18:07 UTC 2023


#14309: GFX: Cursor: Regression - Cursor broken in certain games
--------------------+-------------------------------------
Reporter:  raziel-  |      Owner:  (none)
    Type:  defect   |     Status:  new
Priority:  normal   |  Component:  Graphics
 Version:           |   Keywords:  cursor, filter graphics
    Game:           |
--------------------+-------------------------------------
 ScummVM 2.8.0git (Mar 8 2023 08:13:58)
 Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) ENet TinyGL OpenGL
 (with shaders)

 Setting the "Graphics Mode" to "OpenGL", the size to "1x" makes some games
 from some engines break it's cursor display.

 It looks like as if the cursor graphics are picking up some random data
 from before (or load from the wrong place).

 Engines i checked (but not all games affected) are:
 AGI
 AGOS
 TsAGE
 Toltecs

 See attached screenshots

 The 13th Disciple (v1.01) (DOS/English)
 The Feeble Files (2CD Windows English)

 These engines only display a broken cursor if one skips the intro and the
 "skip intro" dialogue shows, the game cursors itself are fine.
 Blue Force (CD DOS English)
 Ringworld 1 Rvenge of the Patriarch (CD DOS English)
 3 Skulls of the Toltecs (DOS English)

 AmigaOS4 - SDL2 - PPC - BE
 gcc (adtools build 11.3.0) 11.3.0

 This might or might not be related to #14308
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14309>
ScummVM :: Bugs <https://bugs.scummvm.org>
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