[Scummvm-tracker] [ScummVM :: Bugs] #14365: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
ScummVM :: Bugs
trac at scummvm.org
Sun Mar 26 14:00:48 UTC 2023
#14365: Fingus's mouth behaves strangely during the walk animation when the game is
played on the top screen
--------------------+-------------------------
Reporter: Agetian | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Port: 3DS
Version: | Resolution:
Keywords: | Game: Gobliins 2
--------------------+-------------------------
Description changed by Agetian:
Old description:
> This interesting issue only happens when ScummVM is set to display the
> game graphics on the top screen of a 3DS (it also happens when the game
> is shown on both screens simultaneously, in which case it's only
> noticeable on the top screen as well).
>
> As Fingus is walking (tested e.g. on the very first screen, on the
> Fountain screen), for some reason he'll constantly alternate between his
> standard face and his "open mouth" face, which makes it look as if he's
> continuously opening and closing his mouth. It's also possible to stop
> the character with his mouth open, and then if you order him to move in a
> different direction, he'll turn with his mouth open. It looks funny and
> bizarre but it's unquestionably wrong behavior.
>
> Interestingly, this does *not* manifest itself on the bottom screen of
> the 3DS. Even when the game is played on both screens, the bottom screen
> remains correct, while the top screen alternates between two different
> mouth positions.
>
> Tested with the original floppy version of the game (English). Also
> tested with the GOG re-release. Not sure if this matters or if it works
> the same on any version of the game.
>
> To reproduce:
> 1. Start Gobliins 2 on the 3DS. Proceed to the very first screen
> (Village).
> 2. Set the game to display on either the top screen or on both screens at
> once.
> 3. Select Fingus and walk around the village. His weird mouth animation
> should be noticeable at this point. If not, try the same on the Fountain
> screen.
>
> Not sure if this is screen-specific or happens on all game screens.
> Tested with the latest ScummVM 2.7.0 (as of this writing), as well as
> with the previous build (ScummVM 2.6.0). Tested on the .3dsx version ran
> through the Homebrew Launcher, in case it matters.
>
> Amusingly, it doesn't seem to affect Winkle (or maybe his speech
> animation is not as drastically different from his normal mouth position,
> which is why it's not noticeable or barely noticeable).
>
> I also checked if Goblins 3 has a similar effect, but appears that it
> doesn't and it plays normally on either screen.
New description:
This interesting issue only happens when ScummVM is set to display the
game graphics on the top screen of a 3DS (it also happens when the game is
shown on both screens simultaneously, in which case it's only noticeable
on the top screen as well).
As Fingus is walking (tested e.g. on the very first level and on the
Fountain level), for some reason he'll constantly alternate between his
standard face and his "open mouth" face, which makes it look as if he's
continuously opening and closing his mouth. It's also possible to stop the
character with his mouth open, and then if you order him to move in a
different direction, he'll turn with his mouth open. It looks funny and
bizarre but it's unquestionably wrong behavior.
Interestingly, this does *not* manifest itself on the bottom screen of the
3DS. Even when the game is played on both screens, the bottom screen
remains correct, while the top screen alternates between two different
mouth positions.
Tested with the original floppy version of the game (English). Also tested
with the GOG re-release. Not sure if this matters or if it works the same
on any version of the game.
To reproduce:
1. Start Gobliins 2 on the 3DS. Proceed to the very first level (Village).
2. Set the game to display on either the top screen or on both screens at
once.
3. Select Fingus and walk around the village. His weird mouth animation
should be noticeable at this point on the top screen of the 3DS. If not,
try the same on the Fountain level.
Not sure if this is level-specific or happens on all game levels.
Tested with the latest ScummVM 2.7.0 (as of this writing), as well as with
the previous build (ScummVM 2.6.0). Tested on the .3dsx version ran
through the Homebrew Launcher, in case it matters.
Amusingly, it doesn't seem to affect Winkle (or maybe his speech animation
is not as drastically different from his normal mouth position, which is
why it's not noticeable or barely noticeable).
I also checked if Goblins 3 has a similar effect, but appears that it
doesn't and it plays normally on either screen.
--
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Ticket URL: <https://bugs.scummvm.org/ticket/14365#comment:1>
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