[Scummvm-tracker] [ScummVM :: Bugs] #14332: Render menu no longer gives options to make AGI games for one platform look like those from another
ScummVM :: Bugs
trac at scummvm.org
Wed Mar 29 13:09:14 UTC 2023
#14332: Render menu no longer gives options to make AGI games for one platform look
like those from another
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Reporter: johnpevensie | Owner: sev-
Type: defect | Status: closed
Priority: normal | Component: Engine: AGI
Version: | Resolution: fixed
Keywords: palettes, Render | Game:
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Comment (by johnpevensie):
I do not own any Macintosh AGI games either, but I am aware of them. This
article examines the history of these releases:
https://www.savagetaylor.com/2019/12/15/68k-macintosh-and-sierra-agi-
games/. I have uploaded screenshots here, most of which come from
MobyGames. Most of them are also in black-and-white. Indeed, although all
of the AGI games released for Mac were available in color, some versions
can only be played in black-and-white, and I do not know if the data files
are in color.
I assume the fonts used by these games were bundled high-resolution fonts
that varied by game. As I do not own any copies, I do not know where the
fonts are located.
I assume the user interface for the Macintosh version used many system
features. From viewing screenshots, I assume it was a hybrid interface
that still relied on the parser system of the original games but allowed
users to choose words from the titlebar menu. it had a few icons to the
side, most notably "status", which gave your score, and "look". Additional
icons and top bar menus varied based on game, such as a timer with King's
Quest III, a "swim" icon for King's Quest I, and the "map" and "radio"
icons and the "cruise" menu in Police Quest. The fonts beneath the icons,
and of course, the menu and parser fonts, are Macintosh system fonts.
Other than that, I have nothing to say because I only own PC and Amiga AGI
games.
--
Ticket URL: <https://bugs.scummvm.org/ticket/14332#comment:5>
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