[Scummvm-tracker] [ScummVM :: Bugs] #14407: 3DS: make use of linear heap to make resource-intensive games playable
ScummVM :: Bugs
trac at scummvm.org
Wed May 3 19:35:58 UTC 2023
#14407: 3DS: make use of linear heap to make resource-intensive games playable
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Reporter: BallM4788 | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Port: 3DS
Version: | Resolution:
Keywords: 3ds nintendo stream memory texture | Game:
tinygl freescape grim myst3 stark tetraedge |
wintermute |
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Comment (by ccawley2011):
Most memory allocation in TinyGL is done using the wrapper functions in
graphics/tinygl/memory.cpp, so a good way to get started is to edit that
file to use the linear allocation functions instead of the stdlib ones and
see how well it works.
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Ticket URL: <https://bugs.scummvm.org/ticket/14407#comment:4>
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