[Scummvm-tracker] [ScummVM :: Bugs] #14467: Sam and Max Hit the Road. Object 0 not found in room 93

ScummVM :: Bugs trac at scummvm.org
Thu May 18 21:43:42 UTC 2023


#14467: Sam and Max Hit the Road. Object 0 not found in room 93
-------------------------+----------------------------
Reporter:  daedalus1776  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: SCUMM
 Version:                |  Resolution:
Keywords:                |        Game:  Sam and Max
-------------------------+----------------------------
Comment (by AndywinXp):

 Okay, I think I found out what is happening (but not ''why'' as of right
 now): the aforementioned script launches a `o6_cursorCommand()` command
 with the `SO_CURSOR_IMAGE` opcode.

 Unfortunately, when fetching the arguments from the stack (object id and
 room) it will fail to load the object id, which will then be set to 0
 (when it should actually be around 880something, which identifies the
 cursor images). The object 0 doesn't exist in room 93 (which I believe is
 the room containing common graphics maybe?), hence the crash.

 What is to be gathered from all of this? I think that somehow the exit-
 save script fails to fetch the object id of the cursor, meaning... it
 wasn't saved properly. I'll have to continue digging...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14467#comment:12>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list