[Scummvm-tracker] [ScummVM :: Bugs] #14722: XEEN: Fix inconsistencies with WoX Cloudside locations

ScummVM :: Bugs trac at scummvm.org
Fri Nov 24 20:33:50 UTC 2023


#14722: XEEN: Fix inconsistencies with WoX Cloudside locations
-------------------------------------------+------------------------------
Reporter:  GermanTribun                    |      Owner:  (none)
    Type:  feature request                 |     Status:  new
Priority:  normal                          |  Component:  Engine: MM: Xeen
 Version:                                  |   Keywords:
    Game:  Might and Magic: World of Xeen  |
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 This is a request for fixing some things that were messed up when the
 World of Xeen was originally created.

 When the programmers created the areas on Cloudside that are only
 accessable after visiting Darkside (and thus were technically part of the
 Darkside program), they did become lazy, resulting in the Dragon Tower and
 Darkstone Tower along with their cloudworlds having some serious
 inconsistencies by not using the correct music or tileset, while
 interestingly enough, the items and enemies are the correct ones. They
 also messed up with the Portal spell in the two cloud worlds.

 I do leave out the Dungeon of Death, since that one is so complicated, it
 should be left alone.

 That the incosistencies can be avoided is shown by the Southern Sphinx,
 which not only has the correct tiles for Cloudside, but also the correct
 music.

 If that is fixed, the following things need to be done:

 Dragon Tower:
 -Use the correct tower music from Cloudside.
 -The sky tiles (only seen on the map) need to instead use the Cloudside
 tiles.
 -The lava tiles should use the Cloudside tiles.

 Dragon Clouds:
 -Use the correct cloudworld music from Cloudside (same as tower).
 -The skybox has to be switched to the Cloudside skybox.
 -The cloud tiles need to instead use the Cloudside tiles.
 -The sky tiles need to instead use the Cloudside tiles.
 -Portal spell has to lead to Cloudside cities.

 Darkstone Tower:
 -Use the correct tower music from Cloudside.
 -The sky tiles (only seen on the map) need to instead use the Cloudside
 tiles.

 Clouds of the Ancients:
 -Use the correct cloudworld music from Cloudside (same as tower).
 -The skybox has to be switched to the Cloudside skybox.
 -The cloud tiles need to instead use the Cloudside tiles.
 -The sky tiles need to instead use the Cloudside tiles.
 -Portal spell has to lead to Cloudside cities.

 Since the resources already all exist, is it possible to fix all those
 problems and make it all consistent?

 I also know this does go for the DOS version. I know the Mac version has
 those inconsistencies and also messed up the Southern Sphinx by using
 Darkside dungeon tiles in combination with Cloudside items (even those on
 walls), as witnessed here: https://lparchive.org/Might-Magic-World-of-
 Xeen/Update%20102/
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14722>
ScummVM :: Bugs <https://bugs.scummvm.org>
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