[Scummvm-tracker] [ScummVM :: Bugs] #14722: XEEN: Fix inconsistencies with WoX Cloudside locations
ScummVM :: Bugs
trac at scummvm.org
Fri Nov 24 20:33:50 UTC 2023
#14722: XEEN: Fix inconsistencies with WoX Cloudside locations
-------------------------------------------+------------------------------
Reporter: GermanTribun | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Engine: MM: Xeen
Version: | Keywords:
Game: Might and Magic: World of Xeen |
-------------------------------------------+------------------------------
This is a request for fixing some things that were messed up when the
World of Xeen was originally created.
When the programmers created the areas on Cloudside that are only
accessable after visiting Darkside (and thus were technically part of the
Darkside program), they did become lazy, resulting in the Dragon Tower and
Darkstone Tower along with their cloudworlds having some serious
inconsistencies by not using the correct music or tileset, while
interestingly enough, the items and enemies are the correct ones. They
also messed up with the Portal spell in the two cloud worlds.
I do leave out the Dungeon of Death, since that one is so complicated, it
should be left alone.
That the incosistencies can be avoided is shown by the Southern Sphinx,
which not only has the correct tiles for Cloudside, but also the correct
music.
If that is fixed, the following things need to be done:
Dragon Tower:
-Use the correct tower music from Cloudside.
-The sky tiles (only seen on the map) need to instead use the Cloudside
tiles.
-The lava tiles should use the Cloudside tiles.
Dragon Clouds:
-Use the correct cloudworld music from Cloudside (same as tower).
-The skybox has to be switched to the Cloudside skybox.
-The cloud tiles need to instead use the Cloudside tiles.
-The sky tiles need to instead use the Cloudside tiles.
-Portal spell has to lead to Cloudside cities.
Darkstone Tower:
-Use the correct tower music from Cloudside.
-The sky tiles (only seen on the map) need to instead use the Cloudside
tiles.
Clouds of the Ancients:
-Use the correct cloudworld music from Cloudside (same as tower).
-The skybox has to be switched to the Cloudside skybox.
-The cloud tiles need to instead use the Cloudside tiles.
-The sky tiles need to instead use the Cloudside tiles.
-Portal spell has to lead to Cloudside cities.
Since the resources already all exist, is it possible to fix all those
problems and make it all consistent?
I also know this does go for the DOS version. I know the Mac version has
those inconsistencies and also messed up the Southern Sphinx by using
Darkside dungeon tiles in combination with Cloudside items (even those on
walls), as witnessed here: https://lparchive.org/Might-Magic-World-of-
Xeen/Update%20102/
--
Ticket URL: <https://bugs.scummvm.org/ticket/14722>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list