[Scummvm-tracker] [ScummVM :: Bugs] #14732: SCUMM: Remaining Mac GUI issues for Indy3 and Loom

ScummVM :: Bugs trac at scummvm.org
Sun Nov 26 16:59:33 UTC 2023


#14732: SCUMM: Remaining Mac GUI issues for Indy3 and Loom
-------------------------+------------------------------
Reporter:  eriktorbjorn  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: SCUMM
 Version:                |  Resolution:
Keywords:                |        Game:  Indiana Jones 3
-------------------------+------------------------------
Description changed by eriktorbjorn:

Old description:

> **Shh! Editing in progress!**
>
> This bug collects known remaining issues with the Macintosh GUI for
> Indiana Jones and the Last Crusade, and Loom. Most of them too small to
> warrant their own bug report.
>
> - In the original, the menu bar is activated by pressing the Command
> (Alt) button. ScummVM instead uses the built-in feature to activate the
> menu when the mouse is moved to the top of the screen. This seems
> friendlier to touch devices, but it would be nice if we could support
> both. (Note that Alt-clicking is used by at least some window manages to
> drag windows, i.e. the click is not passed to the application.)
>
> - The menu-auto-appears even when the mouse is hidden.
>
> - The Edit menu isn't implemented at all. (Note that if we do implement
> clipboard handling, we have to make sure pasting text into an editable
> text widget does not exceed its maximum length.) I believe the original
> only uses the Edit menu for the Save dialog:
>
> [[Image(edit-menu.png)]]
>
> - The upper corners of the menu bar are green. (I think I've filed a bug
> report for this for another game, but I can't find it at the moment.
> Maybe it was part of another bug report.)
>
> [[Image(green-corners.png)]]

New description:

 **Shh! Editing in progress!**

 This bug collects known remaining issues with the Macintosh GUI for
 Indiana Jones and the Last Crusade, and Loom. Most of them too small to
 warrant their own bug report.

 - In the original, the menu bar is activated by pressing the Command (Alt)
 button. ScummVM instead uses the built-in feature to activate the menu
 when the mouse is moved to the top of the screen. This seems friendlier to
 touch devices, but it would be nice if we could support both. (Note that
 Alt-clicking is used by at least some window manages to drag windows, i.e.
 the click is not passed to the application.)

 - The menu-auto-appears even when the mouse is hidden.

 - The Edit menu isn't implemented at all. (Note that if we do implement
 clipboard handling, we have to make sure pasting text into an editable
 text widget does not exceed its maximum length.) I believe the original
 only uses the Edit menu for the Save dialog:

 [[Image(edit-menu.png)]]

 - The upper corners of the menu bar are green. (I think I've filed a bug
 report for this for another game, but I can't find it at the moment. Maybe
 it was part of another bug report.)

 [[Image(green-corners.png)]]

 - When loading images, ScummVM is not restricted to the 16 colors of the
 game palette, so it uses the ones from the image itself. This is probably
 technically an enhancement, but perhaps not something we need to fix or
 even flag as such?

 [[Image(color-correction.png)]]

--
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14732#comment:2>
ScummVM :: Bugs <https://bugs.scummvm.org>
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