[Scummvm-tracker] [ScummVM :: Bugs] #14669: TWINE: Multiple track issues

ScummVM :: Bugs trac at scummvm.org
Thu Oct 19 20:03:49 UTC 2023


#14669: TWINE: Multiple track issues
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Reporter:  Melechtna  |       Owner:  (none)
    Type:  defect     |      Status:  new
Priority:  normal     |   Component:  Engine: TwinE
 Version:             |  Resolution:
Keywords:  Audio      |        Game:  Little Big Adventure
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Comment (by Melechtna):

 Replying to [comment:11 tag2015]:
 > Replying to [comment:10 Melechtna]:
 >
 > > Here's mine doing it, and it's the DOS version, neither GoG nor Steam,
 but a hybrid of the DOS Game, the remasterd flacs, and Steam mp3s
 >
 > Mix'n'matching the files is likely to cause problems, the engines are
 tested using the original versions or the digital releases.
 > Anyway I'm not the twine engine developer so I'd rather let him answer

 Okay? Except you've literally pointed out an issue I too experienced,
 where neither the GoG nor Steam release picks up on its midi replacements,
 meanwhile, hybridizing, as I've just demonstrated, does pickup the extra
 tracks, with 3 exceptions, as I've plainly outlined in the initial issue.
 Honestly I rather like this hybridized approach (besides the temple of bu
 being completely broken), as this grants me a "best of all worlds" version
 of the game. I get what was there in the beginning, superior music without
 mucking with the midi synth to get it all to sound right, and the original
 starting animation.

 This is neither here nor there however, as there are clear issues with the
 tracks not being picked up correctly, even when they're detected to begin
 with, and the documentation of how this is currently, or supposed to work,
 is completely lacking, as I stitched this together through guess work and
 watching the console.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14669#comment:12>
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