[Scummvm-tracker] [ScummVM :: Bugs] #13899: DIRECTOR: Opera Fatal gameplay issue update
ScummVM :: Bugs
trac at scummvm.org
Thu Sep 7 15:36:21 UTC 2023
#13899: DIRECTOR: Opera Fatal gameplay issue update
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Reporter: mystrw1 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Director
Version: | Resolution:
Keywords: Director, Opera Fatal | Game:
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Comment (by mystrw1):
SCUMMVM daily build version - 2.8.0git7509g6b9b4d7734b (Sep. 7, 2023
99:55:31)
I just tried running Opera Fatal again (Director V404) last might and
noted some changes to the gameplay. Just wanted to provide a quick FYI
gameplay status update in case it might help overall Director 4
development...
- No changes to note for the game's opening splash screens or cut scene.
(Issues noted previously remain)
- Upon entering the music hall now, clicking the mouse button to perform
an action, (move around, open door, pick up inventory (or other) item) the
action doesn't always occur on the first mouse click (as expected).
Oddly, though, the sound FX associated with the action DO occur on the
first (and any successive..) mouse clicks as expected. Some kind of
newly-introduced timing issue maybe that's causing the need for multiple
mouse clicks to perform an action? All actions I tried last night
eventually occurred ... but not always on the first mouse click.
- A new, white inventory bar now appears at the bottom of the game screen
(as opposed to the black bar that is expected...). When I picked up the
red/silver screwdriver and caught the black mouse located in the drawers
of the desk inside the box office, the items disappeared from the game
screen as expected and I noticed the cursor would change to a hand
(manipulate) cursor when i moved it over the certain parts of the white
inventory bar where the driver/mouse were stored (even though the bar
itself remained all white and I couldn't actually see the items). I did
not see the items reappear in the game screen when I tried to click/drag
them out of their white bar locations back onto the game screen. This all
seems to be progress, I think...?
- An odd note regarding the white inventory bar. I tried to click/drag
the bar when it had no inventory items in it yet and it would not move (as
expected). But once I added an item to the inventory, I was able to
click/drag the white bar all over the gameplay screen for some reason.
Very strange. The bar appears to be an overlay that becomes unlocked once
populated...?
- Last, I also noted that the hand cursor also appears when the mouse
scrrolls to the far right side of the white inventoryu bar. When I click
the mouse at this location, the entire game screen goes black ... except
for the hand cursor and the game's menu ("switch") icon now appears in the
lower right corner of the game screen (as expected). Seeing the switch
appear now is new. Immediately after this event, though, the game locks
up and crashes out of SCUMM, which is also new.
I'm not smart enough to understand much of how you guys are developing
SCUMM to run Director games but it is very interesting monitoring your
progress from my "User" point-of-view and watching how your engine
improvements for the Total-D game (I assume) are crossing over and
improving other Director 4 games (such as Fatal...) as well.
All those working to incorporate the Directir engine into SCUMMVM are
doing a great thing Thank you yet again for all your efforts... (And the
young guy that wrote the Summer of Code blog for his Director efforts did
a great job there as well... Kudos to him.)
--
Ticket URL: <https://bugs.scummvm.org/ticket/13899#comment:9>
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