[Scummvm-tracker] [ScummVM :: Bugs] #13899: DIRECTOR: Opera Fatal gameplay issue update

ScummVM :: Bugs trac at scummvm.org
Thu Sep 7 15:36:21 UTC 2023


#13899: DIRECTOR: Opera Fatal gameplay issue update
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Reporter:  mystrw1                |       Owner:  (none)
    Type:  defect                 |      Status:  new
Priority:  normal                 |   Component:  Engine: Director
 Version:                         |  Resolution:
Keywords:  Director, Opera Fatal  |        Game:
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Comment (by mystrw1):

 SCUMMVM daily build version - 2.8.0git7509g6b9b4d7734b (Sep. 7, 2023
 99:55:31)

 I just tried running Opera Fatal again (Director V404) last might and
 noted some changes to the gameplay. Just wanted to provide a quick FYI
 gameplay status update in case it might help overall Director 4
 development...

 - No changes to note for the game's opening splash screens or cut scene.
 (Issues noted previously remain)

 - Upon entering the music hall now, clicking the mouse button to perform
 an action, (move around, open door, pick up inventory (or other) item) the
 action doesn't always occur on the first mouse click (as expected).
 Oddly, though, the sound FX associated with the action DO occur on the
 first (and any successive..) mouse clicks as expected.  Some kind of
 newly-introduced timing issue maybe that's causing the need for multiple
 mouse clicks to perform an action?  All actions I tried last night
 eventually occurred ... but not always on the first mouse click.

 - A new, white inventory bar now appears at the bottom of the game screen
 (as opposed to the black bar that is expected...).  When I picked up the
 red/silver screwdriver and caught the black mouse located in the drawers
 of the desk inside the box office, the items disappeared from the game
 screen as expected and I noticed the cursor would change to a hand
 (manipulate) cursor when i moved it over the certain parts of the white
 inventory bar where the driver/mouse were stored (even though the bar
 itself remained all white and I couldn't actually see the items).  I did
 not see the items reappear in the game screen when I tried to click/drag
 them out of their white bar locations back onto the game screen.  This all
 seems to be progress, I think...?

 - An odd note regarding the white inventory bar.  I tried to click/drag
 the bar when it had no inventory items in it yet and it would not move (as
 expected).  But once I added an item to the inventory, I was able to
 click/drag the white bar all over the gameplay screen for some reason.
 Very strange.  The bar appears to be an overlay that becomes unlocked once
 populated...?

 - Last, I also noted that the hand cursor also appears when the mouse
 scrrolls to the far right side of the white inventoryu bar.  When I click
 the mouse at this location, the entire game screen goes black ... except
 for the hand cursor and the game's menu ("switch") icon now appears in the
 lower right corner of the game screen (as expected).  Seeing the switch
 appear now is new.  Immediately after this event, though, the game locks
 up and crashes out of SCUMM, which is also new.

 I'm not smart enough to understand much of how you guys are developing
 SCUMM to run Director games but it is very interesting monitoring your
 progress from my "User" point-of-view and watching how your engine
 improvements for the Total-D game (I assume) are crossing over and
 improving other Director 4 games (such as Fatal...) as well.

 All those working to incorporate the Directir engine into SCUMMVM are
 doing a great thing  Thank you yet again for all your efforts...  (And the
 young guy that wrote the Summer of Code blog for his Director efforts did
 a great job there as well...  Kudos to him.)
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13899#comment:9>
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