[Scummvm-tracker] [ScummVM :: Bugs] #14618: SCUMM: iMuse trouble in INDY4
ScummVM :: Bugs
trac at scummvm.org
Sun Sep 10 21:04:16 UTC 2023
#14618: SCUMM: iMuse trouble in INDY4
-------------------------+------------------------------
Reporter: GermanTribun | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game: Indiana Jones 4
-------------------------+------------------------------
Description changed by GermanTribun:
Old description:
> System: Windows 10 Pro
> ScummVM: 2.7.1
> Game: Indy 4 CD
>
> The iMuse engine of Indy4 seems to have troubles, at least when using
> MT-32 (I didn't yet test other sound options).
>
> I first noticed the problem due to the lost dialogue and the cutscene
> where Sophia reads it in the office, since after closing the book, the
> music started again from the beginning. I then noticed that while in the
> original interpreter reading the book anywhere else is not supposed to
> influence music at all, in ScummVM it seems to confuse iMuse, which I
> especially noticed in the dig site after turning on the light.
>
> I checked further and there were numerous instances where the fades
> between music tracks didn't work (for example, the travel music often
> just cuts off instead of fading out, like when you visit Iceland or Monte
> Carlo in team mode the first time).
>
> I honestly don't know if it is an iMuse problem or an MT-32 problem, but
> the music behavior is broken compared to the original.
New description:
System: Windows 10 Pro
ScummVM: 2.7.1
Game: Indy 4 CD
The iMuse engine of Indy4 seems to have troubles, at least when using
MT-32 (I didn't yet test other sound options).
I first noticed the problem due to the lost dialogue and the cutscene
where Sophia reads it in the office, since after closing the book, the
music started again from the beginning. I then noticed that while in the
original interpreter reading the book anywhere else is not supposed to
influence music at all, in ScummVM it seems to confuse iMuse when opening
and closing the book, which I especially noticed in the dig site after
turning on the light. It results in terruptions in the music or the music
jumping back several seconds.
I checked further and there were numerous instances where the fades
between music tracks didn't work (for example, the travel music just cuts
off instead of fading out, when you visit Iceland or Monte Carlo in team
mode for the first time).
I honestly don't know if it is an iMuse problem or an MT-32 problem, but
the music behavior is not correct compared to the original.
EDIT: After using other music options, where the problems remain (though a
bit less noticable), it indeed seems to be an iMuse problem.
--
--
Ticket URL: <https://bugs.scummvm.org/ticket/14618#comment:1>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list