[Scummvm-tracker] [ScummVM :: Bugs] #14618: SCUMM: iMuse trouble in INDY4
ScummVM :: Bugs
trac at scummvm.org
Wed Sep 13 13:23:31 UTC 2023
#14618: SCUMM: iMuse trouble in INDY4
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Reporter: GermanTribun | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game: Indiana Jones 4
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Comment (by eriktorbjorn):
I think I'm on to something when it comes to the Dialog glitch. The
ScummEngine::showMainMenu() function will set _saveSound to 1, perhaps to
ensure that sound is loaded when using the original save/load GUI. But
unless that's then cleared (I don't think it is), the subsequent temporary
savegames will restore the music state, even though they should not.
That could be why it's not been noticed before. The original GUI is a
fairly new addition to ScummVM.
It seems that even when _saveSound is 0, there's an audible glitch that
may be related to the sound being paused/unpaused. So that will probably
have to be looked at as well.
--
Ticket URL: <https://bugs.scummvm.org/ticket/14618#comment:3>
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