[Scummvm-tracker] [ScummVM :: Bugs] #14618: SCUMM: iMuse trouble in INDY4
ScummVM :: Bugs
trac at scummvm.org
Fri Sep 15 19:30:05 UTC 2023
#14618: SCUMM: iMuse trouble in INDY4
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Reporter: GermanTribun | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game: Indiana Jones 4
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Comment (by GermanTribun):
All right, here a Zip with seven saves each from the original interpreter
(German Floppy iwth Adlib music) and ScummVM 2.7.1 (German CD with MT-32
music), please note that you most likely need to alter the names of the
ScummVM-saves to use them. The saves for both platforms are labeled Test
1-7.
Test 1: Push the button to send the ghost onto the stage. The ghost music
should start while Indy makes his comment, but doesn't in ScummVM until
the ghost reaches Sophia.
Test 2: Advance the scene until the view skips to the close-up of the
necklace. In the original interpreter there is a smooth transition, while
ScummVM has a hard cut.
Test 3: Advance the scene until the travel to Iceland happens. When the
scene changes to iceland the original interpreter quickly fades out the
music while hanging on a note. In ScummVM, either the note hangs without
fading, or there just is a hard cut in the music.
Test 4: Give Costar the eel figurine. Once the scene changes to the Nazi
lab, the original interpreter has a smooth transition in the music, while
ScummVM has a hard cut.
Test 5: Travel to Monte Carlo. Original has a smooth music transition at
arrival while ScummVM has a hard cut.
Test 6: Walk in and out of the dig site. The music fades of the original
are missing in ScummVM, which cuts hard.
Test 7: The same as Test 6, only with the other music.
--
Ticket URL: <https://bugs.scummvm.org/ticket/14618#comment:20>
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