[Scummvm-tracker] [ScummVM :: Bugs] #15052: can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
ScummVM :: Bugs
trac at scummvm.org
Mon Apr 1 21:35:36 UTC 2024
#15052: can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
-------------------------+-----------------------
Reporter: rubyFeedback | Owner: (none)
Type: defect | Status: new
Priority: low | Component: --Unset--
Version: | Keywords:
Game: |
-------------------------+-----------------------
RANLIB engines/glk/libglk.a
AR engines/gnap/libgnap.a
RANLIB engines/gnap/libgnap.a
AR engines/gob/libgob.a
RANLIB engines/gob/libgob.a
AR engines/griffon/libgriffon.a
RANLIB engines/griffon/libgriffon.a
AR engines/grim/libgrim.a
RANLIB engines/grim/libgrim.a
AR engines/groovie/libgroovie.a
RANLIB engines/groovie/libgroovie.a
AR engines/hadesch/libhadesch.a
RANLIB engines/hadesch/libhadesch.a
AR engines/hdb/libhdb.a
RANLIB engines/hdb/libhdb.a
AR engines/hopkins/libhopkins.a
RANLIB engines/hopkins/libhopkins.a
AR engines/hpl1/libhpl1.a
RANLIB engines/hpl1/libhpl1.a
AR engines/hugo/libhugo.a
RANLIB engines/hugo/libhugo.a
AR engines/hypno/libhypno.a
RANLIB engines/hypno/libhypno.a
C++ engines/icb/actor.o
In file included from ../graphics/opengl/context.h:25,
from ../common/system.h:34,
from ../engines/icb/debug_pc.h:30,
from ../engines/icb/p4_generic_pc.h:31,
from ../engines/icb/p4_generic.h:31,
from ../engines/icb/debug.h:30,
from ../engines/icb/string_vest.h:31,
from ../engines/icb/p4.h:32,
from ../engines/icb/global_objects.h:30,
from ../engines/icb/actor.cpp:27:
../common/singleton.h:44:21: warning: template-id not allowed for
constructor in C++20 [-Wtemplate-id-cdtor]
44 | Singleton<T>(const Singleton<T> &);
| ^
../common/singleton.h:44:21: note: remove the '< >'
../common/singleton.h:91:21: warning: template-id not allowed for
constructor in C++20 [-Wtemplate-id-cdtor]
91 | Singleton<T>() { }
| ^
../common/singleton.h:91:21: note: remove the '< >'
../common/singleton.h:92:17: warning: template-id not allowed for
destructor in C++20 [-Wtemplate-id-cdtor]
92 | virtual ~Singleton<T>() { }
| ^
../common/singleton.h:92:17: note: remove the '< >'
In file included from ../engines/icb/debug.h:32:
../engines/icb/common/px_array.h: In member function 'const Type&
ICB::rcActArray<Type>::operator[](uint32) const':
../engines/icb/common/px_array.h:105:66: error: assignment of member
'm_userPosition' in read-only object
105 | ((const rcActArray<Type> *)this)->m_userPosition = n + 1;
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~
../engines/icb/common/px_array.h: In member function 'const Type
ICB::rcIntArray<Type>::operator[](uint32) const':
../engines/icb/common/px_array.h:308:66: error: assignment of member
'm_userPosition' in read-only object
308 | ((const rcIntArray<Type> *)this)->m_userPosition = index + 1;
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~
make: *** [../Makefile.common:178: engines/icb/actor.o] Error 1
So I am using gcc git clone checkout from some days ago, and evidently
scummvm may not have been tested with this - so I am just reporting it.
Either way perhaps someone can have a look here, if this is solely related
to C++ 20, as eventually that may have to be supported (with upcoming
stable gcc releases perhaps).
I then tried to compile via gcc 10.5.0, as I noticed that I can compile
more programs that way, using an older GCC. However had this led to
another error:
e.fragment ../engines/playground3d/shaders/playground3d_cube.vertex
../engines/playground3d/shaders/playground3d_fade.fragment
../engines/playground3d/shaders/playground3d_fade.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Ambient_Color.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Bump2D_Light.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Bump2D_Light.vertex
../engines/hpl1/engine/impl/shaders/hpl1_BumpColorSpec_Light.fragment
../engines/hpl1/engine/impl/shaders/hpl1_BumpColorSpec_Light_Spot.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Bump_Light.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Bump_Light_Spot.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Bump_Light_Spot_pass2.fragment
../engines/hpl1/engine/impl/shaders/hpl1_BumpSpec2D_Light.fragment
../engines/hpl1/engine/impl/shaders/hpl1_BumpSpec2D_Light.vertex
../engines/hpl1/engine/impl/shaders/hpl1_BumpSpec_Light.fragment
../engines/hpl1/engine/impl/shaders/hpl1_BumpSpec_Light_Spot.fragment
../engines/hpl1/engine/impl/shaders/hpl1_BumpSpec_Light_Spot_pass2.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Diffuse_Color.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Diffuse_ColorMul.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Diffuse_Color.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Diffuse_EnvMap_Reflect.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Diffuse_EnvMap_Reflect.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Diffuse_Light.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Diffuse_Light_Spot.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Diffuse_Light_Spot_pass1.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Diffuse_Light_Spot_pass2.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Diffuse_Light_Spot.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Diffuse_Light.vertex
../engines/hpl1/engine/impl/shaders/hpl1_DiffuseSpec_Light.fragment
../engines/hpl1/engine/impl/shaders/hpl1_DiffuseSpec_Light_Spot.fragment
../engines/hpl1/engine/impl/shaders/hpl1_DiffuseSpec_Light_Spot_pass2.fragment
../engines/hpl1/engine/impl/shaders/hpl1_DiffuseSpec_Light_Spot.vertex
../engines/hpl1/engine/impl/shaders/hpl1_DiffuseSpec_Light.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Fallback01_Bump_Light.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Fallback01_Diffuse_Light_p1.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Fallback01_Diffuse_Light_p1.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Fallback01_Diffuse_Light_p2.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Fallback01_Diffuse_Light_p2.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Fallback01_Diffuse_Light_Spot.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Fallback01_Diffuse_Light_Spot_p2.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Fallback02_Diffuse_Light_p1.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Fallback02_Diffuse_Light_p1.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Fallback02_Diffuse_Light_p2.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Fallback02_DIffuse_Light_Spot_p2.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Fallback02_Diffuse_Light_Spot_p2.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Fallback02_DIffuse_Light_Spot_p3.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Fallback02_Diffuse_Light_Spot_p3.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Fog_Solid.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Fog_Solid.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Fog_Trans_Alpha.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Fog_Trans_Mod.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Fog_Trans_ModX2.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Fog_Trans.vertex
../engines/hpl1/engine/impl/shaders/hpl1_gamma_correction.fragment
../engines/hpl1/engine/impl/shaders/hpl1_gamma_correction.vertex
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Bloom.fragment
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Bloom.vertex
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Blur_2D.fragment
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Blur_Rect.fragment
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Blur.vertex
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_DoF.fragment
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_DoF.vertex
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Fallback01_Blur_2D.fragment
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Fallback01_Blur_Rect.fragment
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Motion.fragment
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Motion_staticloop.fragment
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Motion.vertex
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Offset.fragment
../engines/hpl1/engine/impl/shaders/hpl1_PostEffect_Offset.vertex
../engines/hpl1/engine/impl/shaders/hpl1_refract.fragment
../engines/hpl1/engine/impl/shaders/hpl1_refract_special.fragment
../engines/hpl1/engine/impl/shaders/hpl1_refract.vertex
../engines/hpl1/engine/impl/shaders/hpl1_refract_water.fragment
../engines/hpl1/engine/impl/shaders/hpl1_refract_water.vertex
../engines/hpl1/engine/impl/shaders/hpl1_ShadowExtrude.fragment
../engines/hpl1/engine/impl/shaders/hpl1_ShadowExtrude.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Water_Diffuse.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Water_Diffuse.vertex
../engines/hpl1/engine/impl/shaders/hpl1_Water_Fog.fragment
../engines/hpl1/engine/impl/shaders/hpl1_Water_Fog.vertex
../engines/freescape/shaders/freescape_bitmap.fragment
../engines/freescape/shaders/freescape_bitmap.vertex
../engines/freescape/shaders/freescape_triangle.fragment
../engines/freescape/shaders/freescape_triangle.vertex
"/home/Programs/Scummvm/2.8.1//share/scummvm/shaders"
install -d "/home/Programs/Scummvm/2.8.1//bin"
install -c -m 755 "./scummvm"
"/home/Programs/Scummvm/2.8.1//bin/scummvm"
install -d "/home/Programs/Scummvm/2.8.1//lib/scummvm/"
install -c -m 644 "/home/Programs/Scummvm/2.8.1//lib/scummvm/"
install: missing destination file operand after
'/home/Programs/Scummvm/2.8.1//lib/scummvm/'
Try 'install --help' for more information.
make: *** [../ports.mk:32: install] Error 1
I had the error:
install: missing destination file operand after
'/home/Programs/Scummvm/2.8.1//lib/scummvm/'
Before but did not report it. I think there is something
wrong with the build system scummvm uses, since I can
compile other GNU configure based programs just fine.
(And perhaps it would be time to switch to cmake or
meson/ninja; GNU configure is such a huge mess really.)
--
Ticket URL: <https://bugs.scummvm.org/ticket/15052>
ScummVM :: Bugs <https://bugs.scummvm.org>
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