[Scummvm-tracker] [ScummVM :: Bugs] #14341: TETRAEDGE: Restore content cut from tetraedge Syberia 1
ScummVM :: Bugs
trac at scummvm.org
Sat Apr 6 08:27:20 UTC 2024
#14341: TETRAEDGE: Restore content cut from tetraedge Syberia 1
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Reporter: mduggan | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Engine: Tetraedge
Version: | Resolution:
Keywords: | Game: Syberia 1
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Comment (by mduggan):
Thanks for noting the problems - I knew about them but hadn't gotten
around to documenting.
It's possible to do better - the scene description didn't include the
foreground overlay for the lamp post for example (A11100-1-00.png), but
the file is there in the game data so it could be injected with not much
work.
The entry and exit problems are basically the same, someone would need to
sit down and work out the exact coordinates that she should enter and
exit, and also patch the walk geometry and stuff to allow pathfinding and
triggering on the right points.
Unfortunately, scene 11100 (the street) is the best of the data - scene
11170 has the images but no walk geometry or transforms. I played with it
for a while and didn't make much progress (my 3d maths is terrible).
Happy to advise if anyone else wants to pitch in here and improve them.
--
Ticket URL: <https://bugs.scummvm.org/ticket/14341#comment:3>
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