[Scummvm-tracker] [ScummVM :: Bugs] #15092: SWORD1: Persistent Audio Issues Across Multiple Scenes

ScummVM :: Bugs trac at scummvm.org
Wed Apr 24 14:39:36 UTC 2024


#15092: SWORD1: Persistent Audio Issues Across Multiple Scenes
---------------------+-----------------------------
Reporter:  lenny892  |       Owner:  (none)
    Type:  defect    |      Status:  new
Priority:  normal    |   Component:  Audio
 Version:            |  Resolution:
Keywords:            |        Game:  Broken Sword 1
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Comment (by AndywinXp):

 Okay, I have an answer for this: I went through the code, through the game
 scripts and so on and... as stupid as it sounds, this is how it should
 behave! 😁

 Recently we went through a phase of rewriting some parts of the Broken
 Sword 1 engine, in order to make it as accurate as possibly achievable
 with respect to the original executable; to do this we had access to the
 original source code of the game, so every change we made was motivated by
 the original code.

 Now, what you are hearing in those situations of the game is surely
 jarring, but I compared this to the original running in DOSBox and it
 sounds exactly the same as ScummVM 2.8.1 (and as our current master).

 One might think: "but it was working fine before!". Well... not really,
 let's put it this way: what was happening was that we were not
 interpreting some of the game scripts "instructions" correctly before, so
 even if sound effects sounded "better" before, there were a number of
 several side effects which could break the experience. Now with the new
 changes we are offering exactly what the original release offered, in
 every single aspect. Which is also good for any sort of preservation
 aspect. 😉

 Also with the imminent release of the new Reforged edition I personally
 would refrain from doing ScummVM-only changes to the engine code, as I'm
 sure that at Revolution they will be doing any improvements better than we
 could ever imagine.

 Also, the reason why you seemingly are not able to adjust the sound effect
 of the violin, is because that's on the Music channel, and not on the SFX
 channel. Try adjusting the Music fader instead.

 I hope this answers your doubts about this ticket, thanks for your
 inquiry!

 I'll be closing this in the meantime, as this does not constitute any bug
 per-se. If you feel that there is definitely a bug that is ours and is not
 on the original, feel free to reopen it.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15092#comment:5>
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