[Scummvm-tracker] [ScummVM :: Bugs] #15092: SWORD1: Persistent Audio Issues Across Multiple Scenes
ScummVM :: Bugs
trac at scummvm.org
Thu Apr 25 12:48:22 UTC 2024
#15092: SWORD1: Persistent Audio Issues Across Multiple Scenes
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Reporter: lenny892 | Owner: AndywinXp
Type: defect | Status: new
Priority: normal | Component: Audio
Version: | Resolution:
Keywords: | Game: Broken Sword 1
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Comment (by AndywinXp):
Thanks, this is very insightful. As a matter of fact, the fact that we
stated that we support the Windows version is kind of incorrect. When we
were given the source code by Revolution in the early 2000s, we were given
access to whatever was preserved at the time: the source code (which at
its core is DOS based) also contains several Windows specific code; the
code of the engine is then tied to some OS specific libraries (to put it
simply: drivers).
We were given the DOS version of those drivers, so whichever work was
always being done, it was derived from the DOS version. As far as we and
Revoluton know, the folder for the Windows 95 engine drivers has long been
lost.
The DOS version used a library called Miles Sound System for audio, I
don't know about the Windows version, but the high level code controlling
the level of the various sounds is apparently the same, so I wouldn't know
what's happening there...
I'm not saying that a Windows specific reimplementation will never happen
(this really sounds interesting), but it would involve reverse engineering
efforts on the executable, so a lot of time and will to do the work.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15092#comment:8>
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