[Scummvm-tracker] [ScummVM :: Bugs] #15303: SCI: LSL5: Timed message skipped during LSL5 coffee scene

ScummVM :: Bugs trac at scummvm.org
Thu Aug 1 08:53:53 UTC 2024


#15303: SCI: LSL5: Timed message skipped during LSL5 coffee scene
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Reporter:  eriktorbjorn  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: SCI
 Version:                |  Resolution:
Keywords:                |        Game:  Leisure Suit Larry 5
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Comment (by m-kiewitz):

 They may call that "glitchless", which means some bugs are allowed for
 some reason, but some others aren't. I don't understand that either.

 And in your case yes it's even more weird because it's a cracked game. How
 can a cracked game be a valid copy that is accepted for speed running? If
 modifications are fine, then I can easily mod SCI+AGI games to make me
 complete the game faster.

 Of course in this case one can actually save tons of time in King's Quest
 5 and it's not a modification, but a quirk of the engine and it actually
 requires perfect execution and planning.

 I think ticks should be an unsigned integer, but I'm not sure. I think the
 problem is actually that it returns to 0, which is why a comparison is
 valid immediately (no proper match was done for checking additional left-
 over ticks). It's a classic overflow.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15303#comment:14>
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