[Scummvm-tracker] [ScummVM :: Bugs] #15303: SCI: LSL5: Timed message skipped during LSL5 coffee scene
ScummVM :: Bugs
trac at scummvm.org
Thu Aug 1 08:53:53 UTC 2024
#15303: SCI: LSL5: Timed message skipped during LSL5 coffee scene
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Reporter: eriktorbjorn | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: | Game: Leisure Suit Larry 5
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Comment (by m-kiewitz):
They may call that "glitchless", which means some bugs are allowed for
some reason, but some others aren't. I don't understand that either.
And in your case yes it's even more weird because it's a cracked game. How
can a cracked game be a valid copy that is accepted for speed running? If
modifications are fine, then I can easily mod SCI+AGI games to make me
complete the game faster.
Of course in this case one can actually save tons of time in King's Quest
5 and it's not a modification, but a quirk of the engine and it actually
requires perfect execution and planning.
I think ticks should be an unsigned integer, but I'm not sure. I think the
problem is actually that it returns to 0, which is why a comparison is
valid immediately (no proper match was done for checking additional left-
over ticks). It's a classic overflow.
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Ticket URL: <https://bugs.scummvm.org/ticket/15303#comment:14>
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