[Scummvm-tracker] [ScummVM :: Bugs] #15227: amiga render mode for dos ega version of indy 3 an the last crusade last crusade possible?
ScummVM :: Bugs
trac at scummvm.org
Thu Aug 1 21:31:48 UTC 2024
#15227: amiga render mode for dos ega version of indy 3 an the last crusade last
crusade possible?
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Reporter: gabberhead | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game: Indiana Jones 3
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Comment (by dwatteau):
> ega isnt even available in the render options. and vga i think, is wrong
for the ega version
Strange, here, I see EGA and CGA for my French DOS EGA release of Indy3.
Maybe try removing/adding the game again from the general menu, so that
the detection code is triggered again.
> now my question, is it possible to add this feature to scummvm, to have
the possibilty also using the amiga renderer on indy 3 ega dos version?
I think this used to be possible a few releases ago, i.e. almost every
renderer combination could be tried, even the completely unrealistic ones.
But, if my memory serves me well, people would complain about the very
strange results (or crashes?) they would get, so now, the only
"unofficial" rendering changes we allow are for Maniac/Zak V2, i.e. the
popular "avoid the sunburn effect" Amiga setting.
This was the discussion back then:
https://github.com/scummvm/scummvm/pull/4273
Anyway, yes, we could allow it for Indy3 EGA if it makes sense, too. I
don't know if it's stable, though.
Attached is the diff allowing it (just for internal reference), and a
couple of screenshots of what it would change, if one enables the Amiga
rendering mode for it.
Is this was you expect? We'd still need to make sure that the game is
playable with this setting.
and what about EGA Loom and EGA Monkey1, then? We may need to collectively
think a bit more about this.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15227#comment:2>
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