[Scummvm-tracker] [ScummVM :: Bugs] #15047: SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
ScummVM :: Bugs
trac at scummvm.org
Fri Aug 9 14:13:05 UTC 2024
#15047: SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
----------------------------------+----------------------------
Reporter: mike-SpeedyAdventures | Owner: AndywinXp
Type: defect | Status: closed
Priority: normal | Component: Engine: SCUMM
Version: | Resolution: fixed
Keywords: | Game: The Dig
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Changes (by AndywinXp):
* owner: (none) => AndywinXp
* resolution: => fixed
* status: new => closed
Comment:
In [changeset:"27e6b811d5105907ae8e75d4356e68408672773a" 27e6b811]:
{{{#!CommitTicketReference repository=""
revision="27e6b811d5105907ae8e75d4356e68408672773a"
SCUMM: DIG: Fix #15047
This fixes and closes #15047:
"SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene
override"
Once again this is one of those cases in which v7-v8 shuffled
elements around the main loop.
Fixing this also forced me to remove an hack for v7 which attempted
to fix timing for e.g. the screen shake + breakHere() combination.
This is also properly fixed now.
}}}
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Ticket URL: <https://bugs.scummvm.org/ticket/15047#comment:6>
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