[Scummvm-tracker] [ScummVM :: Bugs] #15333: GROOVIE: T11H: Implement support for spooky animation mode

ScummVM :: Bugs trac at scummvm.org
Wed Aug 21 11:43:29 UTC 2024


#15333: GROOVIE: T11H: Implement support for spooky animation mode
-------------------------+-------------------------------------------------
Reporter:  antoniou79    |      Owner:  (none)
    Type:  feature       |     Status:  new
  request                |
Priority:  normal        |  Component:  Engine: Groovie
 Version:                |   Keywords:  11th hour, greyscale, black and
    Game:  11th Hour     |  white
-------------------------+-------------------------------------------------
 The original game has an option for "spooky" animation mode which as far
 as I can tell amounts to rendering animations (walking around the house,
 some GUI elements) in the game with a greyscale palette.

 Not everything is in greyscale. The movies --the intro movie, from the
 weather report and after, and the segments when solving puzzles-- are
 still in-color. The cursor animated icons are in-color. The puzzles (when
 in puzzle-mode) are in-color. And the text when saving or loading a game
 is red and yellow.

 This mode also, from what I recall from when playing the game back in the
 '90s, was far less taxing on the PC hardware so it ran much better on a
 low end PC (for the game's requirements which were quite demanding).

 I am attaching screenshots from this greyscale "spooky" mode.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15333>
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