[Scummvm-tracker] [ScummVM :: Bugs] #15333: GROOVIE: T11H: Implement support for spooky animation mode
ScummVM :: Bugs
trac at scummvm.org
Wed Aug 21 11:43:29 UTC 2024
#15333: GROOVIE: T11H: Implement support for spooky animation mode
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Reporter: antoniou79 | Owner: (none)
Type: feature | Status: new
request |
Priority: normal | Component: Engine: Groovie
Version: | Keywords: 11th hour, greyscale, black and
Game: 11th Hour | white
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The original game has an option for "spooky" animation mode which as far
as I can tell amounts to rendering animations (walking around the house,
some GUI elements) in the game with a greyscale palette.
Not everything is in greyscale. The movies --the intro movie, from the
weather report and after, and the segments when solving puzzles-- are
still in-color. The cursor animated icons are in-color. The puzzles (when
in puzzle-mode) are in-color. And the text when saving or loading a game
is red and yellow.
This mode also, from what I recall from when playing the game back in the
'90s, was far less taxing on the PC hardware so it ran much better on a
low end PC (for the game's requirements which were quite demanding).
I am attaching screenshots from this greyscale "spooky" mode.
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Ticket URL: <https://bugs.scummvm.org/ticket/15333>
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