[Scummvm-tracker] [ScummVM :: Bugs] #15208: SCI: KQ4: Death Music is Almost Inaudible

ScummVM :: Bugs trac at scummvm.org
Thu Aug 22 08:07:26 UTC 2024


#15208: SCI: KQ4: Death Music is Almost Inaudible
-----------------------------------+-----------------------------
Reporter:  ArthurWalden            |       Owner:  (none)
    Type:  defect                  |      Status:  new
Priority:  normal                  |   Component:  Engine: SCI
 Version:                          |  Resolution:
Keywords:  kq4, sci, death volume  |        Game:  King's Quest 4
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Comment (by eriktorbjorn):

 Replying to [comment:3 antoniou79]:
 > I have noticed that, when the "IBM PCjr emulator" is set for music
 device, it does sound significantly low, and I am unsure if the volume
 settings (ScummVM launcher, or GMM, or native in-game menu) affect it at
 all.

 When I tried it, the music volume was apparently set to 11 by calling
 `MidiPlayer_PCJr::setVolume()`. The call came by way of
 `MidiParser_SCI::setMasterVolume()`. Given that engines/sci/sound/music.h
 defines `MUSIC_MASTERVOLUME_MAX` as 15, this is presumably a decently high
 volume.

 But there's also `MUSIC_VOLUME_MAX` that is defined as 127, so by that
 scale 11 is a very low volume.

 The default `_global_volume` for the PCjr driver is 100, so I assume we're
 using the wrong scale for the `setVolume()` call here.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15208#comment:4>
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