[Scummvm-tracker] [ScummVM :: Bugs] #15208: SCI: KQ4: Death Music is Almost Inaudible
ScummVM :: Bugs
trac at scummvm.org
Thu Aug 22 08:07:26 UTC 2024
#15208: SCI: KQ4: Death Music is Almost Inaudible
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Reporter: ArthurWalden | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: kq4, sci, death volume | Game: King's Quest 4
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Comment (by eriktorbjorn):
Replying to [comment:3 antoniou79]:
> I have noticed that, when the "IBM PCjr emulator" is set for music
device, it does sound significantly low, and I am unsure if the volume
settings (ScummVM launcher, or GMM, or native in-game menu) affect it at
all.
When I tried it, the music volume was apparently set to 11 by calling
`MidiPlayer_PCJr::setVolume()`. The call came by way of
`MidiParser_SCI::setMasterVolume()`. Given that engines/sci/sound/music.h
defines `MUSIC_MASTERVOLUME_MAX` as 15, this is presumably a decently high
volume.
But there's also `MUSIC_VOLUME_MAX` that is defined as 127, so by that
scale 11 is a very low volume.
The default `_global_volume` for the PCjr driver is 100, so I assume we're
using the wrong scale for the `setVolume()` call here.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15208#comment:4>
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