[Scummvm-tracker] [ScummVM :: Bugs] #15339: SCI: KQ6: Distorted music when using NukedOPL
ScummVM :: Bugs
trac at scummvm.org
Tue Aug 27 18:16:49 UTC 2024
#15339: SCI: KQ6: Distorted music when using NukedOPL
---------------------------+-------------------------
Reporter: Papierwaite | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Keywords:
Game: King's Quest 6 |
---------------------------+-------------------------
Select Adlib as the audio device and NukedOPL as the OPL emulator.
The quickest way to reproduce this bug: start a new game, exit the beach
and then go to the left to reach the village. Enter the pawn shop (first
door on the right) and stay there for a minute. Notice that some sections
of the music sound garbled.
This does not happen with the other OPL emulators, and I couldn't
reproduce it in DOSBox Staging (which uses NukedOPL as well).
It should also be noted that this distortion is less obvious when
Alexander is on the street outside the pawn shop, even though the music
which plays there is the same. My guess is this is somehow related to the
way the game lowers the volume of the music when you enter the shop.
Tested on Windows 10.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15339>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list