[Scummvm-tracker] [ScummVM :: Bugs] #15553: SCI: QFG2 Hangs After Purchasing Saurus

ScummVM :: Bugs trac at scummvm.org
Thu Dec 5 21:57:52 UTC 2024


#15553: SCI: QFG2 Hangs After Purchasing Saurus
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Reporter:  jkoudys  |       Owner:  (none)
    Type:  defect   |      Status:  new
Priority:  normal   |   Component:  Engine: SCI
 Version:           |  Resolution:
Keywords:           |        Game:  Quest for Glory 2
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Comment (by sluicebox):

 Thanks, jkoudys. The games and version info are a huge help.

 I suspect this is a sound issue with your platform. When the saurus kisses
 you, a sound should play, and the script waits for that sound to complete.
 If the sound were to somehow not play, or not complete, then the script
 would do exactly what you describe: wait forever in hands-off mode while
 Groucho animates.

 I get the impression you might be on a linux, not that anyone has ever
 accused linux of having sound issues!

 Try this: uncheck "Prefer digital sound effects" in our Game options
 screen. I think that will change the saurus sound, and if digital samples
 are the thing your platform is having a problem with, that would fix it.

 If you still want to troubleshoot this, try bringing up our debugger (Ctrl
 + Alt + D) and typing the command `vo hiSaurusSP state`, hit enter, and
 report back what it says. That will confirm exactly where the script is
 stuck.

 You can also attach `scummvm.log` after it hangs, it might include some
 details about audio failures. You can find the location of this file in
 the Global Options \ Paths screen.

 Are other sounds in the game working? Are you able to play any Sierra
 games with speech in ScummVM on this platform?

 We occasionally get things SCI tickets this that turn out to be someone's
 linux platform isn't able to play sounds, and I never seem to hear the
 resolution. Maybe they go fix their platform issue? Maybe they say "oh
 yeah, sound just doesn't work" and give up?
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15553#comment:6>
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