[Scummvm-tracker] [ScummVM :: Bugs] #15606: SCI: KQ6CD Strange audio/text behaviour in DUAL mode

ScummVM :: Bugs trac at scummvm.org
Wed Dec 18 15:32:18 UTC 2024


#15606: SCI: KQ6CD Strange audio/text behaviour in DUAL mode
--------------------+------------------------
Reporter:  LaZar00  |       Owner:  (none)
    Type:  defect   |      Status:  new
Priority:  normal   |   Component:  --Unset--
 Version:           |  Resolution:
Keywords:           |        Game:
--------------------+------------------------
Description changed by LaZar00:

Old description:

> ** Game Version **: KQ6 CD Talkie english version (GOG release)
> ** ScummVM **: v2.9.0 daily build (just today)
> ** OS **: Windows 11 x64
>
> I decided to split this issue from ticket
> [https://bugs.scummvm.org/ticket/15594 #15594]. This is the point 4
> specifically of this ticket, plus an added strange behaviour when we have
> sequenced messages.
>
> This happens in room 520 (the boiling pond). I leave a savegame before
> the issue. I upload also a video to explain better the issue.
>
> As in explained in #15594, when you use LOOK/HAND icons on it (or even
> LOOK another part of the room), the sound of the boil disappears. This is
> not happening with MT32/FM analog sounds.
>
> I tested also the TALK icon in the pond. Alexander shows a message
> window, then the narrator shows also another message window. The issue
> here is that in VOICES only mode, the spoken messages are played one
> after the other, without having to press the button mouse or anything.
> When using DUAL mode, you have to click the mouse to play the next
> message of the narrator. This only happens the first time after entering
> the room. The second time we talk with the pond, this works strangely
> well.
>
> If you need more help, I can try some things. Let me know.

New description:

 ** Game Version **: KQ6 CD Talkie english version (GOG release)
 ** ScummVM **: v2.9.0 daily build (just today)
 ** OS **: Windows 11 x64

 I decided to split this issue from ticket
 [https://bugs.scummvm.org/ticket/15594 #15594]. This is the point 4
 specifically of this ticket, plus an added strange behaviour when we have
 sequenced messages.

 This happens in room 520 (the boiling pond). I leave a savegame before the
 issue. I upload also a video to explain better the issue.

 As in explained in #15594, when you use LOOK/HAND icons on it (or even
 LOOK another part of the room), the sound of the boil disappears. This is
 not happening with MT32/FM analog sounds.

 I tested also the TALK icon in the pond. Alexander shows a message window,
 then the narrator shows also another message window. The issue here is
 that in VOICES only mode, the spoken messages are played one after the
 other, without having to press the button mouse or anything. When using
 DUAL mode, you have to click the mouse to play the next message of the
 narrator. This only happens the first time after entering the room. The
 second time we talk with the pond, this works strangely well.

 This happens in more places, like when the genius (old man) in pawn shop
 says there are not more mints. We need to click the mouse again in DUAL,
 while with only VOICE the dialogue is fluid.

 If you need more help, I can try some things. Let me know.

--
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15606#comment:1>
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