[Scummvm-tracker] [ScummVM :: Bugs] #15620: SCUMM: ZAK C64: Intro animations are too fast
ScummVM :: Bugs
trac at scummvm.org
Thu Dec 26 14:51:13 UTC 2024
#15620: SCUMM: ZAK C64: Intro animations are too fast
--------------------------+---------------------------
Reporter: GermanTribun | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Keywords:
Game: Zak McKracken |
--------------------------+---------------------------
System: Windows 10 Pro
ScummVM: 2.9.0
Game: Zak
Game Version: C64
Language: German
The intro animations in Zak C64 are too fast, which can be best noticed
with the music. The animations run ahead of the music, resulting in the
end of the intro staying frozen while the music has to catch up.
This can be very well observed when in emulation there were three musical
cues that were timed with the appearance of the alien, the appearance of
the machine (the most noticable cue) and the appearance of the
noseglasses.
Another effect is that the big noseglasses at the end wiggle their
eyebrows at lightspeed, making the animation almost unobservable.
How the timing with the music and the animation speeds actually were
supposed to be can be seen in this video, which includes the emulated
intro.
https://www.youtube.com/watch?v=UkOc2SV7Gjw
My guess is, that they originally built the music and certain animations
around the slowdowns experienced on the original hardware.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15620>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list