[Scummvm-tracker] [ScummVM :: Bugs] #15610: SCI: SQ5 - Speed problems in the game
ScummVM :: Bugs
trac at scummvm.org
Mon Dec 30 22:58:42 UTC 2024
#15610: SCI: SQ5 - Speed problems in the game
-------------------------+----------------------------
Reporter: GermanTribun | Owner: sluicebox
Type: defect | Status: closed
Priority: normal | Component: Engine: SCI
Version: | Resolution: fixed
Keywords: original | Game: Space Quest 5
-------------------------+----------------------------
Comment (by GermanTribun):
Awesome, thanks!
You guys really rock when tackling such issues!
This whole episode again made me realize how badly Sierra screwed up the
speed timing in their games compared to LucasArts. I can honestly only
name three issues I have had in that regard with LA games. In Zak V2, the
ending freezes should the speed be too high (over 500 cycles), in DOTT and
SAM Soudblaster can't initize properly and in GRIM, the elevator puzzle
(which was patched).
Somehow, SCUMM was way more robust about that than SCI.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15610#comment:3>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list