[Scummvm-tracker] [ScummVM :: Bugs] #14639: AGS: MIDI files prefered over music.vox

ScummVM :: Bugs trac at scummvm.org
Sat Feb 3 10:53:07 UTC 2024


#14639: AGS: MIDI files prefered over music.vox
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Reporter:  SimSaw          |       Owner:  (none)
    Type:  defect          |      Status:  new
Priority:  normal          |   Component:  Engine: AGS
 Version:                  |  Resolution:
Keywords:  music playback  |        Game:
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Comment (by tag2015):

 I had a look at this (Windows 10, latest scummvm master).

 First of all ScummVM doesn't read the [sound] settings in acsetup at all,
 that means that {{{usevox}}}, {{{midiid}}}, {{{midiwin}}} and other
 parameters won't have any effect.
 The behavior is entirely controlled by the Global settings and eventually
 the Game settings overrides.

 I cross-checked with Day of the Tentacle:
 If in Global options->Audio the preferred device is set to <default>, and
 in the MIDI tab the GM is  enabled (that is, it's not set to "don't use
 general MIDI),  then the game starts in  MIDI mode. That means that MIDI
 gets the priority over AdLib.
 If I disable MIDI in its tab, or I explicitly set the default audio as
 "adlib emulation", then the digital audio is played.

 From my tests, it seems the AGS games behave in the same way. Of course
 you can override the values in "Game Options".

 Please note, however, that I tested on Windows. I don't know if on other
 systems the behavior is different.

 If there are no questions I'm inclined to close this as WORKSFORME
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14639#comment:3>
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