[Scummvm-tracker] [ScummVM :: Bugs] #14945: Orion Burger: Cancel dialogue
ScummVM :: Bugs
trac at scummvm.org
Fri Feb 16 04:00:52 UTC 2024
#14945: Orion Burger: Cancel dialogue
----------------------------+---------------------------
Reporter: afreickmann | Owner: dreammaster
Type: feature request | Status: closed
Priority: normal | Component: Engine: M4
Version: | Resolution: wontfix
Keywords: | Game: Orion Burger
----------------------------+---------------------------
Changes (by dreammaster):
* owner: (none) => dreammaster
* status: new => closed
* resolution: => wontfix
Comment:
Hmm.. With ordinary look responses, it simply starts playing the sample
without worrying when it will end. Clicking on another spot triggers a
walk, and the walk sound interrupts the playing sample, since they share
the same channel. This is a whole different thing then conversation
dialogue, since when they end they have to trigger other stuff.
In theory you could maybe flag when conversations are active, and have
special click handling code that would stop the sound and thus trigger the
ending triggered code. But I'm at a loss of how it could be done. Sorry.
--
Ticket URL: <https://bugs.scummvm.org/ticket/14945#comment:1>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list