[Scummvm-tracker] [ScummVM :: Bugs] #14945: Orion Burger: Cancel dialogue

ScummVM :: Bugs trac at scummvm.org
Fri Feb 16 04:00:52 UTC 2024


#14945: Orion Burger: Cancel dialogue
----------------------------+---------------------------
Reporter:  afreickmann      |       Owner:  dreammaster
    Type:  feature request  |      Status:  closed
Priority:  normal           |   Component:  Engine: M4
 Version:                   |  Resolution:  wontfix
Keywords:                   |        Game:  Orion Burger
----------------------------+---------------------------
Changes (by dreammaster):

 * owner:  (none) => dreammaster
 * status:  new => closed
 * resolution:   => wontfix

Comment:

 Hmm.. With ordinary look responses, it simply starts playing the sample
 without worrying when it will end. Clicking on another spot triggers a
 walk, and the walk sound interrupts the playing sample, since they share
 the same channel. This is a whole different thing then conversation
 dialogue, since when they end they have to trigger other stuff.

 In theory you could maybe flag when conversations are active, and have
 special click handling code that would stop the sound and thus trigger the
 ending triggered code. But I'm at a loss of how it could be done. Sorry.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14945#comment:1>
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