[Scummvm-tracker] [ScummVM :: Bugs] #14755: DIRECTOR: Alice - An Interactive Museum gameplay issues

ScummVM :: Bugs trac at scummvm.org
Fri Feb 16 05:39:05 UTC 2024


#14755: DIRECTOR: Alice - An Interactive Museum gameplay issues
---------------------------+-------------------------------
Reporter:  mystrw1         |       Owner:  (none)
    Type:  defect          |      Status:  new
Priority:  normal          |   Component:  Engine: Director
 Version:                  |  Resolution:
Keywords:  Alice Director  |        Game:
---------------------------+-------------------------------
Comment (by mystrw1):

 I haven't receved any info on propetr game directory/file configuration,
 so I'll assume I hace it installed correctly and the following gameplay
 issues are legit...

 Gameplay issues noted while playing Alice :

 (NOTE:  Issues noted below are from comparing SCUMMVM gameplay to DOSBox
 gameplay. Game room names taken from map provided in game manual.)



 Intro. Still-Shot Cutscene - Background sound/music (Orchestra instruments
 warming/tuning) does not play during game's opening cutscene (multiple
 paintings slowly "materializing on easels).

 After Title screen (Red door) - After  opening door, you automatically
 enter into an (initially) empty room with a a very quicklly-dripping water
 leak from the ceiling.  The dripping is supposed to be much slower ( 1
 drip every second or so...).  Also, the bookcase similarly both "appears"
 and then opens/closes it doors too quickly. (Some type of clocktime
 issue?).  The accompanying audio of the water dripping and the bookcase
 opening/closing all match the increased timing of the animations.

 General Note
 1A - All Game Areas (Rooms) tested so far - Background audio played when
 first entering each room (Classical music...) not played/heard.

 Art Gallery (Artist's room) :
 2A -  When you click on the glass book cabinet (Rt. rear of Gallery) to
 open its door, resulting graphic does not display properly (upper left
 quad. displays improperly).

 Art Gallery (Room to the Left) :
 3A -  When opening the door to the left room off the Gallery, the audio
 (door opening sound) continuously repeats until you click the door again
 to enterthe new room.
 3B - After clicking on "Pajama Game"  record, no music played/heard once
 record player is fully activqated (needle placed on record...).
 3C - When you click on either of the "Vogue" magazine hotspots (on the
 left side of the desktop or in the box/pile on the floor...), the
 resulting graphics background does not display properly (upper left quad.
 displays improperly) for the first 8 graphics.
 3D - The tea cup that appears when you click on the cabinet in the lower
 right rear displays as translucent.  It should display as a solid object.

 Work Shop (accessed via Rabbit)
 4A -  - Some strange objrect appears in front of the plaid vest (hung on
 chair) when you click on the vest for a close-up view.  You then need to
 click on this strange object to remove the pocket watch from the vest
 pocket and lay it on the chair seat (should be you click directly on the
 vest pocket to do this).
 4B - When you then click on the pocket watch for a close-up view, only the
 moving hands of the watch are displayed properly.  The body of the opened
 watch is not displayed as it should be.
 4C - When you open the 2nd drawer of the the 3-drawer cabinet, an
 erroneous "water surface" continuously flashes at the upper-right of the
 proper cabinet drawer filled with  water.
 4D -  When you open the yellow/green door to exit the room, the audio
 (door opening sound) continuously repeats until you step thru the doorway.
 4E - When you click the "stage" sign in the painting, the curtains flash
 but do not open as they're supposed to.  When you click on the flashing
 curtains, they then open.
 4F - The tiies of the puzzle are difficult to move.  If you click/drag
 them (correct method of moving them), they highlight but won't move.  If
 you double-ckeck them, you can then click/drag them to position.
 4G - Once the tile puzzle is completed, the door to the Darkroom does not
 display correctly. A 2nd doorway image appears to the upper-right of the
 proper Darkroom doorway (similar to the plaid vest / cabinet drawer
 erroneous display issues noted above...).

 This is as far as I've progressed so far.  Further issues will be added
 if/as necessazry...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14755#comment:1>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list