[Scummvm-tracker] [ScummVM :: Bugs] #14987: GRIM: Manny gets frozen after opening the security door
ScummVM :: Bugs
trac at scummvm.org
Sat Feb 24 13:02:30 UTC 2024
#14987: GRIM: Manny gets frozen after opening the security door
-----------------------------------------+----------------------------
Reporter: DjDiabolik | Owner: (none)
Type: defect | Status: new
Priority: blocker | Component: Engine: Grim
Version: | Resolution:
Keywords: Grim Fandango - Italian - CD | Game: Grim Fandango
-----------------------------------------+----------------------------
Comment (by DjDiabolik):
About 5 minutes ago i have made some TEST:
Try to use "SDL Surface" and also "OpenGL" (apparently the default option)
in the "Graphics Mode Setting".
Using the current Daily Build i can read info on status windows:
Active Stack:
`gettable' tag method at line 2346 [in file Scripts\_system.lua]
function (Scripts\_actors.lua:749)
function (Scripts\_manny.lua:870)
function (Scripts\vd.lua:77)
function (Scripts\vd.lua:808)
lua: (null)
Active Stack:
`error' tag method at line 2365 [in file Scripts\_system.lua]
function (Scripts\_actors.lua:749)
function (Scripts\_manny.lua:870)
function (Scripts\vd.lua:77)
function (Scripts\vd.lua:808)
lua: call expression not a function
Active Stack:
`error' tag method at line 2371 [in file Scripts\_system.lua]
function (Scripts\_actors.lua:749)
function (Scripts\_manny.lua:870)
function (Scripts\vd.lua:77)
function (Scripts\vd.lua:808)
Immediatelly after Manny freeze on Status windows appears this info.
So I can also post a savegame files whit only need to open security door.
The Big axe it's already blocked on right... it's Grim16.gsv
--
Ticket URL: <https://bugs.scummvm.org/ticket/14987#comment:8>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list