[Scummvm-tracker] [ScummVM :: Bugs] #14994: F keys not working properly in some games

ScummVM :: Bugs trac at scummvm.org
Tue Feb 27 16:32:05 UTC 2024


#14994: F keys not working properly in some games
---------------------+----------------------------
Reporter:  Ender519  |       Owner:  (none)
    Type:  defect    |      Status:  new
Priority:  normal    |   Component:  Engine: SCI
 Version:  gsoc      |  Resolution:
Keywords:            |        Game:  Space Quest 3
---------------------+----------------------------
Comment (by antoniou79):

 As of yet I could quickly test running PQ1 (2.0G Dos/English (EGA) from
 GOG) with **ScummVM 2.9g**it, a fresh build from master HEAD, on **Windows
 10**.

 The "F5" is mapped by default to "Game Menu" (according to the keymapper,
 which seems to be the "generic" "default game keymap" keymapper that most
 engines get, if they do not explicitly have implemented some more
 customized engine-specific keymapper). Pressing "F5" brings up the ScummVM
 GMM (Global Main Menu), and thus is essentially identical with clicking
 "Ctrl+F5". This is the behavior with "Use Original Save/Load screens" game
 option unchecked.

 Clearing the mapping from the Keymapper Tab, wields no difference in the
 behavior. It still brings up the GMM. So, I believe this matches the issue
 being reported in this ticket.

 The other F keys seem to work (F1, F2, F3, F4) and perform game specific
 functions, but those are not mapped to anything via the Keymapper.

 I'd say the issue is not Android specific.

 Note: Checking the "Use Original Save/load screens" makes the "F5" bring
 up the game's original  Save screen, for PQ1 at least. In that case,
 Ctrl+F5 still brings up the GMM (which is expected/intended).
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14994#comment:1>
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