[Scummvm-tracker] [ScummVM :: Bugs] #14994: F keys not working properly in some games
ScummVM :: Bugs
trac at scummvm.org
Tue Feb 27 16:32:05 UTC 2024
#14994: F keys not working properly in some games
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Reporter: Ender519 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: gsoc | Resolution:
Keywords: | Game: Space Quest 3
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Comment (by antoniou79):
As of yet I could quickly test running PQ1 (2.0G Dos/English (EGA) from
GOG) with **ScummVM 2.9g**it, a fresh build from master HEAD, on **Windows
10**.
The "F5" is mapped by default to "Game Menu" (according to the keymapper,
which seems to be the "generic" "default game keymap" keymapper that most
engines get, if they do not explicitly have implemented some more
customized engine-specific keymapper). Pressing "F5" brings up the ScummVM
GMM (Global Main Menu), and thus is essentially identical with clicking
"Ctrl+F5". This is the behavior with "Use Original Save/Load screens" game
option unchecked.
Clearing the mapping from the Keymapper Tab, wields no difference in the
behavior. It still brings up the GMM. So, I believe this matches the issue
being reported in this ticket.
The other F keys seem to work (F1, F2, F3, F4) and perform game specific
functions, but those are not mapped to anything via the Keymapper.
I'd say the issue is not Android specific.
Note: Checking the "Use Original Save/load screens" makes the "F5" bring
up the game's original Save screen, for PQ1 at least. In that case,
Ctrl+F5 still brings up the GMM (which is expected/intended).
--
Ticket URL: <https://bugs.scummvm.org/ticket/14994#comment:1>
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