[Scummvm-tracker] [ScummVM :: Bugs] #14808: TWINE: A couple of glitches from using the holomap

ScummVM :: Bugs trac at scummvm.org
Thu Jan 4 18:20:36 UTC 2024


#14808: TWINE: A couple of glitches from using the holomap
---------------------------------+---------------------------
Reporter:  antoniou79            |      Owner:  (none)
    Type:  defect                |     Status:  new
Priority:  normal                |  Component:  Engine: TwinE
 Version:                        |   Keywords:
    Game:  Little Big Adventure  |
---------------------------------+---------------------------
 This is with ScummVM 2.9.0git built from master HEAD on Windows, with the
 English version of LBA from GOG.

 I've been playing through the game and noticed that if I am using the
 holomap in an area where there are NPCs patroling (soldiers or civilians /
 workers) then after exiting the holomap, the NPCs may display glitched
 behavior.

 This is not consistently reproducible.

 The most noteworthy glitches were:
 1. A soldier was patroling near Twinsen in the starting island. After
 using the holomap, the soldier slided quickly as if in fast-forward for a
 long distance (and out of his normal patroling area) into a stack of trees
 nearby.
 2. Within the tavern(?) in Principal Island, after using the holomap, the
 waiter was teleported outside the "map" and kept looping his falling-
 from-a-height animation.

 I've only a screenshot from the second glitch though to attach.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14808>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list