[Scummvm-tracker] [ScummVM :: Bugs] #14808: TWINE: A couple of glitches from using the holomap
ScummVM :: Bugs
trac at scummvm.org
Thu Jan 4 18:20:36 UTC 2024
#14808: TWINE: A couple of glitches from using the holomap
---------------------------------+---------------------------
Reporter: antoniou79 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: TwinE
Version: | Keywords:
Game: Little Big Adventure |
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This is with ScummVM 2.9.0git built from master HEAD on Windows, with the
English version of LBA from GOG.
I've been playing through the game and noticed that if I am using the
holomap in an area where there are NPCs patroling (soldiers or civilians /
workers) then after exiting the holomap, the NPCs may display glitched
behavior.
This is not consistently reproducible.
The most noteworthy glitches were:
1. A soldier was patroling near Twinsen in the starting island. After
using the holomap, the soldier slided quickly as if in fast-forward for a
long distance (and out of his normal patroling area) into a stack of trees
nearby.
2. Within the tavern(?) in Principal Island, after using the holomap, the
waiter was teleported outside the "map" and kept looping his falling-
from-a-height animation.
I've only a screenshot from the second glitch though to attach.
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Ticket URL: <https://bugs.scummvm.org/ticket/14808>
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