[Scummvm-tracker] [ScummVM :: Bugs] #3401: GOB3: double sprite glitch in the queen level

ScummVM :: Bugs trac at scummvm.org
Sat Jan 6 10:41:21 UTC 2024


#3401: GOB3: double sprite glitch in the queen level
---------------------------+--------------------------
Reporter:  SF/glorifindel  |       Owner:  DrMcCoy
    Type:  defect          |      Status:  new
Priority:  high            |   Component:  Engine: Gob
 Version:                  |  Resolution:
Keywords:                  |        Game:  Goblins 3
---------------------------+--------------------------
Changes (by antoniou79):

 * status:  closed => new

Comment:

 Re-opening this ticket, since the original was closed due to a timeout for
 feedback, but I think it should be properly resolved (even if we decide
 that it won't be fixed).

 These are my current findings:
 With ScummVM 2.9.0git (current build from master HEAD), Windows, with
 Goblins 3 CD, English,  all four bugs reported on the original ticket
 persist. However, all four are also original game bugs.

 To clarify (and summarize) the 4 bugs are:
 1. The "Spectacles" hotspot, on the shelf thing to the top left, remains
 after the spectacles fall safely down --and after picking them up from the
 ground. It persists even after leaving the Queen room and going to the
 King's room and returning back.
 2. If Blount visits the King's room, gets the axe from the first guard and
 returns to the Queen's room, throwing the axe at the skull ("cup and
 ball") results in the axe falling to the ground and disappearing (though
 the hotspot itself remains and the invisible axe can be picked up).
 3. In the same process (throw axe at skull), after the throw, if Blount is
 moved, a frame of Blount remains back still on the chair. The rogue frame
 goes away if Blount picks up the invisible axe (see bug number 2)
 4. In the same situation (after returning from the King's room with the
 axe), Fulbert (the snake) refuses to climb the candleholder (clicking on
 it moves Fulbert close to it, but he stands there performing no action).
 As noted in the original report, Fulbert will be able to climb the
 candleholder again, after Blount uses the axe with the pot.

 Since these are original bugs, it's up to any engine developer/maintainer
 whether they should be fixed or not.

 I am attaching more save games from ScummVM 2.9.0git and the two files
 (IMA.INF, CAT.INF) that contain all my (current) progress up to the
 Queen's level from DosBox.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/3401#comment:11>
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