[Scummvm-tracker] [ScummVM :: Bugs] #14845: SCUMM: DIG: Conversation is stuck mid-cutscene and the game appears soft-locked
ScummVM :: Bugs
trac at scummvm.org
Thu Jan 11 17:36:32 UTC 2024
#14845: SCUMM: DIG: Conversation is stuck mid-cutscene and the game appears soft-
locked
-----------------------+---------------------------
Reporter: antoniou79 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Keywords:
Game: The Dig |
-----------------------+---------------------------
This is tested on Windows with ScummVM 2.8.0 and ScummVM 2.9.0git (from
recent master), and on Android ScummVM 2.8.0 with the GOG version of The
Dig (English).
Early in the game, after the explosives are detonated on Attila, the three
protagonists descent in a cave. There's an odd projection there, where Low
can use his zero-G digger tool. If he does, the game gets stuck (at least
seemingly).
Steps to reproduce from provided save file:
- Use zero-G digger on odd projection
- Do not skip the cutscene that follows (dialogue lines may still be
skipped with the '.' key; that does not seem to affect the bug)
Result:
- When Low calls Brink to take a closer look, Maggie will position herself
closer, but Brink does not move, and the cutscene appears stuck. The game
is not frozen. Music and animations still play, but nothing happens and of
course the player has no control.
What should happen:
- Brink should move closer as well, and there's quite a bit of remaining
dialogue before the cutscene ends.
The workaround to give back control to the player is to press Esc.
--
Ticket URL: <https://bugs.scummvm.org/ticket/14845>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list