[Scummvm-tracker] [ScummVM :: Bugs] #14872: GRAPHICS: HQScaler crash when exiting Indy3-Mac in HQ3X
ScummVM :: Bugs
trac at scummvm.org
Wed Jan 24 05:34:53 UTC 2024
#14872: GRAPHICS: HQScaler crash when exiting Indy3-Mac in HQ3X
---------------------+--------------------------------
Reporter: dwatteau | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Graphics: Scalers
Version: | Resolution:
Keywords: | Game: Indiana Jones 3
---------------------+--------------------------------
Comment (by eriktorbjorn):
Using the attached .ini file, I was able to reproduce the crash. Valgrind
doesn't tell me anything really new:
{{{
==25802== Invalid read of size 4
==25802== at 0x6E3870C: void
HQ3x_implementation<Graphics::ColorMasks<888> >(unsigned char const*,
unsigned int, unsigned char*, unsigned int, int, int, unsigned int const*)
(hq.cpp:2143)
==25802== by 0x6E49409: HQScaler::HQ3x32(unsigned char const*, unsigned
int, unsigned char*, unsigned int, int, int) (hq.cpp:5033)
==25802== by 0x6DCADD4: HQScaler::scaleIntern(unsigned char const*,
unsigned int, unsigned char*, unsigned int, int, int, int, int)
(hq.cpp:5055)
==25802== by 0x688786D: Scaler::scale(unsigned char const*, unsigned
int, unsigned char*, unsigned int, int, int, int, int)
(scalerplugin.cpp:56)
==25802== by 0x672C3A7: SurfaceSdlGraphicsManager::blitCursor()
(surfacesdl-graphics.cpp:2318)
==25802== by 0x6726A8C:
SurfaceSdlGraphicsManager::setGraphicsModeIntern() (surfacesdl-
graphics.cpp:702)
==25802== by 0x6725889: SurfaceSdlGraphicsManager::endGFXTransaction()
(surfacesdl-graphics.cpp:428)
==25802== by 0x669D547: ModularGraphicsBackend::endGFXTransaction()
(modular-backend.cpp:145)
==25802== by 0x26638A2: setupGraphics(OSystem&) (main.cpp:381)
==25802== by 0x26658B7: scummvm_main (main.cpp:884)
==25802== by 0x266015B: main (posix-main.cpp:44)
==25802== Address 0x40dc9d260 is not stack'd, malloc'd or (recently)
free'd
}}}
However, I did notice two ways which each individually avoid the crash.
Neither are solutions, of course, but perhaps they provide a clue:
* If I uncheck the global GUI option "Return to the launcher when leaving
a game", it doesn't crash.
* If I change the global scaler from 3x to 4x, making the ScummVM launcher
window almost as large as the game window, it doesn't crash.
So I guess that explains why it crashes in the HQ3x scaler, even though
the game uses a 2x scaler?
--
Ticket URL: <https://bugs.scummvm.org/ticket/14872#comment:3>
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