[Scummvm-tracker] [ScummVM :: Bugs] #13862: SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly

ScummVM :: Bugs trac at scummvm.org
Mon Jul 8 18:55:54 UTC 2024


#13862: SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels
correctly
-------------------------+-----------------------------------
Reporter:  Thunderforge  |       Owner:  AndywinXp
    Type:  defect        |      Status:  closed
Priority:  normal        |   Component:  Engine: SCUMM
 Version:                |  Resolution:  invalid
Keywords:                |        Game:  Blue's Treasure Hunt
-------------------------+-----------------------------------
Changes (by AndywinXp):

 * owner:  (none) => AndywinXp
 * resolution:   => invalid
 * status:  new => closed

Comment:

 Oh... THAT's why it wasn't working:

 {{{
 [0013] (5D)     if (VAR_DEBUG_ENABLED) { <---- HERE!
 [0019] (43)       localvar1 = readINI.string("SCUPath")
 [002A] (A4)       localarray2["blues2.he9"] = "blues2.he9"
 [003D] (A4)       roomarray24["%s%s"] = "%s%s"
 [0052] (BC)       dimArray.nukeArray(localvar1)
 [0056] (BC)       dimArray.nukeArray(localvar2)
 [005A] (5D)     } else if (VAR_PLATFORM == 2) {
 [0066] (A4)       roomarray24["%s%s (9)"] = "%s%s (9)"
 [007F] (73)     } else {
 [0082] (A4)       roomarray24["%s%s.he9"] = "%s%s.he9"
 [009B] (**)     }
 }}}

 Remember kids, never debug your SCUMM games on debug mode, because they do
 silly stuff :P

 Closing, on release mode this works exactly as it should...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13862#comment:4>
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