[Scummvm-tracker] [ScummVM :: Bugs] #13862: SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly
ScummVM :: Bugs
trac at scummvm.org
Mon Jul 8 18:55:54 UTC 2024
#13862: SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels
correctly
-------------------------+-----------------------------------
Reporter: Thunderforge | Owner: AndywinXp
Type: defect | Status: closed
Priority: normal | Component: Engine: SCUMM
Version: | Resolution: invalid
Keywords: | Game: Blue's Treasure Hunt
-------------------------+-----------------------------------
Changes (by AndywinXp):
* owner: (none) => AndywinXp
* resolution: => invalid
* status: new => closed
Comment:
Oh... THAT's why it wasn't working:
{{{
[0013] (5D) if (VAR_DEBUG_ENABLED) { <---- HERE!
[0019] (43) localvar1 = readINI.string("SCUPath")
[002A] (A4) localarray2["blues2.he9"] = "blues2.he9"
[003D] (A4) roomarray24["%s%s"] = "%s%s"
[0052] (BC) dimArray.nukeArray(localvar1)
[0056] (BC) dimArray.nukeArray(localvar2)
[005A] (5D) } else if (VAR_PLATFORM == 2) {
[0066] (A4) roomarray24["%s%s (9)"] = "%s%s (9)"
[007F] (73) } else {
[0082] (A4) roomarray24["%s%s.he9"] = "%s%s.he9"
[009B] (**) }
}}}
Remember kids, never debug your SCUMM games on debug mode, because they do
silly stuff :P
Closing, on release mode this works exactly as it should...
--
Ticket URL: <https://bugs.scummvm.org/ticket/13862#comment:4>
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