[Scummvm-tracker] [ScummVM :: Bugs] #15267: Moonbase Commander Main menu screen goes black in default (OpenGL) render mode
ScummVM :: Bugs
trac at scummvm.org
Sat Jul 13 02:47:36 UTC 2024
#15267: Moonbase Commander Main menu screen goes black in default (OpenGL) render
mode
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Reporter: Mardeg | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Keywords: graphics
Game: |
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Architecture: arm64 (Raspberry Pi 400)
OS: Debian GNU/Linux 11 (Bullseye)
Kernel: Linux 6.1.21-v8+
Moonbase Commander version: 1.0/Windows/English (All data files copied to
rPi after installing from CD)
SCUMMVM version: 2.9.0git (July 11 2024) Snap
Expected behaviour: Main menu remains visible
Actual behaviour: After intro completes without problems, a "partially
visible" main menu appears for a few seconds then goes black. Moving the
mouse around and clicking where buttons would normally be visible still
works. If doing so before it goes black on any buttons except
single/multiplayer mode, those screens appear normal until returning to
Main menu, upon which the same behaviour occurs. Clicking either single or
multiplayer buttons results in the screen immediately going and remaining
black while audio still plays and it still responds to mouse clicks.
The described behaviour happens regardless of Full Screen being selected
or V-sync being unselected in SCUMMVM settings for the game.
Workaround: Switching the Render Mode in ScummVM settings for the game to
"SDL surface" prevents the screen going black, and graphics remain
visible/game is playable when clicking single/multiplayer. This mode
resizes the SCUMMVM window down to the original resolution of the game,
I'm guessing.
Screenshot: Partially visible main menu before it goes black
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Ticket URL: <https://bugs.scummvm.org/ticket/15267>
ScummVM :: Bugs <https://bugs.scummvm.org>
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