[Scummvm-tracker] [ScummVM :: Bugs] #15271: TINYGL: glPolygonStipple seems to work when looking at one side only
ScummVM :: Bugs
trac at scummvm.org
Sun Jul 14 06:57:32 UTC 2024
#15271: TINYGL: glPolygonStipple seems to work when looking at one side only
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Reporter: neuromancer | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Graphics
Version: | Keywords: tinygl
Game: |
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When using the combination between polygon stipple and polygon offset in
the Freescape games (which is used to create the patterns): the triangles
tend to be invisible, when you change the perspective a little bit. But
there is something else, that is curious. In a symmetrical room, one side
looks good and the other looks broken. (check the screenshots). Reversing
the perspective changes the sides, so it looks like the rendering is
correct is always in the same side so I suspect this is an issue in TinyGL
since the same code works fine for OpenGL/shaders.
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Ticket URL: <https://bugs.scummvm.org/ticket/15271>
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