[Scummvm-tracker] [ScummVM :: Bugs] #9593: SCI: LSL5 (and others): port drawing issues

ScummVM :: Bugs trac at scummvm.org
Fri Jul 26 13:41:15 UTC 2024


#9593: SCI: LSL5 (and others): port drawing issues
----------------------+-----------------------------------
Reporter:  m-kiewitz  |       Owner:  (none)
    Type:  defect     |      Status:  new
Priority:  normal     |   Component:  Engine: SCI
 Version:             |  Resolution:
Keywords:             |        Game:  Leisure Suit Larry 5
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Comment (by m-kiewitz):

 a port is what SCI calls some kind of virtual window on the screen.
 the gameplay screen itself is a port, and even that's not always defined
 the same way.
 I think there are 1 or 2 games, where the interpreter is called with
 additional options to define that port differently, otherwise the game
 will not work properly.

 for example a message box is internally a port too, but if I remember
 correctly a port can also be within another port, and coordinates have to
 get adjusted accordingly.

 You can also see it easily in the start screen of Quest for Glory 1 EGA,
 where you set the character attributes. When you compare it with the
 original interpreter, I think everything is off by one pixel.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/9593#comment:9>
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