[Scummvm-tracker] [ScummVM :: Bugs] #9593: SCI: LSL5 (and others): port drawing issues
ScummVM :: Bugs
trac at scummvm.org
Fri Jul 26 13:41:15 UTC 2024
#9593: SCI: LSL5 (and others): port drawing issues
----------------------+-----------------------------------
Reporter: m-kiewitz | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: | Game: Leisure Suit Larry 5
----------------------+-----------------------------------
Comment (by m-kiewitz):
a port is what SCI calls some kind of virtual window on the screen.
the gameplay screen itself is a port, and even that's not always defined
the same way.
I think there are 1 or 2 games, where the interpreter is called with
additional options to define that port differently, otherwise the game
will not work properly.
for example a message box is internally a port too, but if I remember
correctly a port can also be within another port, and coordinates have to
get adjusted accordingly.
You can also see it easily in the start screen of Quest for Glory 1 EGA,
where you set the character attributes. When you compare it with the
original interpreter, I think everything is off by one pixel.
--
Ticket URL: <https://bugs.scummvm.org/ticket/9593#comment:9>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list