[Scummvm-tracker] [ScummVM :: Bugs] #15303: SCI: LSL5: Timed message skipped during LSL5 coffee scene

ScummVM :: Bugs trac at scummvm.org
Wed Jul 31 20:31:42 UTC 2024


#15303: SCI: LSL5: Timed message skipped during LSL5 coffee scene
-------------------------+-----------------------------------
Reporter:  eriktorbjorn  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: SCI
 Version:                |  Resolution:
Keywords:                |        Game:  Leisure Suit Larry 5
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Comment (by eriktorbjorn):

 The 30 cycles may be the delay between two messages. But I still think
 it's possible that it uses `ticks` for the message timeout?

 The actual timeout handler is probably this piece of code in System.sc.
 But that's probably as far as my debugging goes.

 {{{
                         ((and ticks (<= (-= ticks (Abs (- gGameTime
 lastTicks))) 0))
                                 (= ticks 0)
                                 (self cue:)
                         )
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15303#comment:4>
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