[Scummvm-tracker] [ScummVM :: Bugs] #15303: SCI: LSL5: Timed message skipped during LSL5 coffee scene
ScummVM :: Bugs
trac at scummvm.org
Wed Jul 31 20:31:42 UTC 2024
#15303: SCI: LSL5: Timed message skipped during LSL5 coffee scene
-------------------------+-----------------------------------
Reporter: eriktorbjorn | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: | Game: Leisure Suit Larry 5
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Comment (by eriktorbjorn):
The 30 cycles may be the delay between two messages. But I still think
it's possible that it uses `ticks` for the message timeout?
The actual timeout handler is probably this piece of code in System.sc.
But that's probably as far as my debugging goes.
{{{
((and ticks (<= (-= ticks (Abs (- gGameTime
lastTicks))) 0))
(= ticks 0)
(self cue:)
)
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/15303#comment:4>
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