[Scummvm-tracker] [ScummVM :: Bugs] #15092: SWORD1: Implement Windows version of the audio engine
ScummVM :: Bugs
trac at scummvm.org
Sat Jun 1 12:55:56 UTC 2024
#15092: SWORD1: Implement Windows version of the audio engine
----------------------------+-----------------------------
Reporter: lenny892 | Owner: AndywinXp
Type: feature request | Status: closed
Priority: low | Component: Audio
Version: | Resolution: fixed
Keywords: | Game: Broken Sword 1
----------------------------+-----------------------------
Comment (by lenny892):
I have now found the solution myself. It appears that in order to hear the
music on the upper floor of the hotel, one needs to set the FX volume
slider to the maximum. If the slider is even one notch below the maximum,
the background music in the upper floor is completely inaudible. In the
original Windows version of the game, while the music was indeed extremely
quiet when the FX slider was below the maximum, it was still audible.
However, I still cannot find a way in the GUI to enable the sound behavior
of the Windows Audio Driver in ScummVM. I have followed the steps exactly,
but I cannot find a checkbox at the described location.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15092#comment:20>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list