[Scummvm-tracker] [ScummVM :: Bugs] #15165: Leisure Suit Larry 6 Freeze during Electric Shock cutscene

ScummVM :: Bugs trac at scummvm.org
Tue Jun 11 15:51:30 UTC 2024


#15165: Leisure Suit Larry 6 Freeze during Electric Shock cutscene
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Reporter:  tacoadventure  |       Owner:  (none)
    Type:  defect         |      Status:  new
Priority:  normal         |   Component:  Engine: SCI
 Version:                 |  Resolution:
Keywords:                 |        Game:  Leisure Suit Larry 6
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Comment (by sluicebox):

 Thank you both! That's a lot of good info, and now that we've got
 eriktorbjorn reproducing this too I'm certain we'll get it figured out. He
 is unstoppable! I will take a look at all of this, starting with a slow
 audit of what exactly is on the various CDs.

 This is a very easy game to get confused about because there are so many
 versions: SCI16 floppy, SCI16 CD, SCI32 CD, SCI32 Mac CD, SCI16 Mac
 floppy, *localized versions*... and then there's all the ways they've been
 packaged on different CDs over the years. Some CDs have multiple languages
 and/or SCI16 *and* SCI32 pointed at shared resource directories. In one
 CD, Sierra messed up the location of PATCHES, causing code that never
 should have shipped make the game impossible to complete. All of this is
 very nuanced, and the internet is loaded with 30 years of posts that don't
 take into account any of that. Sierra's patch notes confuse things further
 by misrepresenting the problems they fix or simply making things up; they
 are unfortunately untrustworthy. My mental model for LSL6 is to tune out
 everything until I see it for myself, which just means it takes some
 patience.

 I hope this isn't related, but we've had a freeze in this scene before:
 #6358. That was 11 years ago, and it was a bug in our sound code that
 affected multiple versions. I mention it for completeness, but since I'm
 not having this problem, I don't think it's going to be that.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15165#comment:12>
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