[Scummvm-tracker] [ScummVM :: Bugs] #15136: KQ7 - CH2, Bad Walk

ScummVM :: Bugs trac at scummvm.org
Tue Jun 11 17:38:01 UTC 2024


#15136: KQ7 - CH2, Bad Walk
-------------------------+-----------------------------
Reporter:  ZombieRoxtar  |       Owner:  sluicebox
    Type:  defect        |      Status:  closed
Priority:  low           |   Component:  Engine: SCI
 Version:                |  Resolution:  duplicate
Keywords:                |        Game:  King's Quest 7
-------------------------+-----------------------------
Changes (by sluicebox):

 * owner:  (none) => sluicebox
 * resolution:   => duplicate
 * status:  new => closed

Comment:

 KQ7 is well known to have broken pathing in this room, by both
 speedrunners and us. It's broken in the original and in ScummVM, although
 differently, because of our pathfinding differences.

 I think we can close this ticket as a duplicate because we're already
 aware and the other pathfinding tickets such as #9787 covers it.

 The realistic path forward is that we someday implement Sierra's
 pathfinding algorithm instead of or own. (And then consider individual
 room patches/workarounds on top of that.) There are many obstacles to this
 path, so don't anyone hold their breath. That said, I have a plan.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15136#comment:3>
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