[Scummvm-tracker] [ScummVM :: Bugs] #15136: KQ7 - CH2, Bad Walk
ScummVM :: Bugs
trac at scummvm.org
Tue Jun 11 17:38:01 UTC 2024
#15136: KQ7 - CH2, Bad Walk
-------------------------+-----------------------------
Reporter: ZombieRoxtar | Owner: sluicebox
Type: defect | Status: closed
Priority: low | Component: Engine: SCI
Version: | Resolution: duplicate
Keywords: | Game: King's Quest 7
-------------------------+-----------------------------
Changes (by sluicebox):
* owner: (none) => sluicebox
* resolution: => duplicate
* status: new => closed
Comment:
KQ7 is well known to have broken pathing in this room, by both
speedrunners and us. It's broken in the original and in ScummVM, although
differently, because of our pathfinding differences.
I think we can close this ticket as a duplicate because we're already
aware and the other pathfinding tickets such as #9787 covers it.
The realistic path forward is that we someday implement Sierra's
pathfinding algorithm instead of or own. (And then consider individual
room patches/workarounds on top of that.) There are many obstacles to this
path, so don't anyone hold their breath. That said, I have a plan.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15136#comment:3>
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