[Scummvm-tracker] [ScummVM :: Bugs] #15109: Unknown game variant for sci
ScummVM :: Bugs
trac at scummvm.org
Wed May 8 03:31:06 UTC 2024
#15109: Unknown game variant for sci
-------------------------+--------------------------
Reporter: Termimad | Owner: sluicebox
Type: defect | Status: closed
Priority: normal | Component: Engine: SCI
Version: | Resolution: fixed
Keywords: unknown-game | Game:
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Changes (by sluicebox):
* owner: (none) => sluicebox
* resolution: => fixed
* status: new => closed
Comment:
Thanks, I've added the entry and it looks and sounds great.
2c9807335a9f7e5a92a27884ef91f9300c65380c
EvilDennisR: Welcome! Congratulations on enabling a 2024 SCI release! On
the other hand, how dare you sully this pure land with words like
"devops".
I've fixed our fallback detection for unknown fan games; the "Add Anyway"
button was creating an unusable entry, now it creates a usable one.
04bd190e58565695ed2501100690803b5761767b
That's probably not the main issue you'd face when creating an
unrecognized game. I've used ScummVM for rapid development of heavy mods
in Companion that might as well have been new games, so I know the rough
spots. I've come up with cheap manual scummvm.ini editing workarounds that
make it work the way you probably wish it did.
I'm not suggesting that's good! But I think the barriers to making ScummVM
more friendly to your "use case" (In The Parlance Of Your Times) are
thinner than imagined. Once you're in, ScummVM is the best tool for a SCI
game developer because it will strictly detect your script bugs, and give
you the best in class debugger that we can continue to improve. Let's
talk; it kills me that DOSBox is the go-to for this where our learning
mistakes are silently accepted.
My mental model for this stuff is that it hasn't been addressed because no
one has raised the issue. That last fix was a one-liner that's been broken
for years; no one knew to look.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15109#comment:2>
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