[Scummvm-tracker] [ScummVM :: Bugs] #15126: AGI: KQ3: Intro Text Goes by Too Quickly

ScummVM :: Bugs trac at scummvm.org
Tue May 14 00:41:14 UTC 2024


#15126: AGI: KQ3: Intro Text Goes by Too Quickly
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Reporter:  ArthurWalden                    |       Owner:  (none)
    Type:  defect                          |      Status:  new
Priority:  normal                          |   Component:  Engine: AGI
 Version:                                  |  Resolution:
Keywords:  kq3, introduction text, cycles  |        Game:  King's Quest 3
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Comment (by m-kiewitz):

 actually AGI had hard-coded speed settings.
 A cycle was meant to take 25 milliseconds.

 "Fastest" was even supposed to be unlimited speed, this causes major
 problems, which is why we limit it to 40 fps
 the setting after that was meant to run at 20 fps
 After that 10 fps, etc.

 So 20 fps is not unusual, or too fast. It's the highest speed setting
 (outside of Fastest) of the interpreter. I would have to look into the
 game to see what it's doing.

 There may be "optimizations" or rather hacks in some games for situations
 where the original interpreter struggled, which in turn set the speed to
 unlimited. A known example is the Apple IIgs interpreter, which was hacked
 to run at unlimited speed, simply because the computer hardware was not
 able to handle the games. We had to reimplement proper speed settings for
 Apple IIgs way because of this.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15126#comment:1>
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