[Scummvm-tracker] [ScummVM :: Bugs] #15126: AGI: KQ3: Intro Text Goes by Too Quickly
ScummVM :: Bugs
trac at scummvm.org
Tue May 14 00:41:14 UTC 2024
#15126: AGI: KQ3: Intro Text Goes by Too Quickly
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Reporter: ArthurWalden | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGI
Version: | Resolution:
Keywords: kq3, introduction text, cycles | Game: King's Quest 3
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Comment (by m-kiewitz):
actually AGI had hard-coded speed settings.
A cycle was meant to take 25 milliseconds.
"Fastest" was even supposed to be unlimited speed, this causes major
problems, which is why we limit it to 40 fps
the setting after that was meant to run at 20 fps
After that 10 fps, etc.
So 20 fps is not unusual, or too fast. It's the highest speed setting
(outside of Fastest) of the interpreter. I would have to look into the
game to see what it's doing.
There may be "optimizations" or rather hacks in some games for situations
where the original interpreter struggled, which in turn set the speed to
unlimited. A known example is the Apple IIgs interpreter, which was hacked
to run at unlimited speed, simply because the computer hardware was not
able to handle the games. We had to reimplement proper speed settings for
Apple IIgs way because of this.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15126#comment:1>
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