[Scummvm-tracker] [ScummVM :: Bugs] #15130: AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
ScummVM :: Bugs
trac at scummvm.org
Fri May 17 23:04:40 UTC 2024
#15130: AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
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Reporter: ArthurWalden | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGI
Version: | Keywords: kq3, mice
Game: King's Quest 3 |
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I am using ScummVM version 2.8.1.
I am playing King's Quest 3 and have reached a point so frustrating I
think it is a bug. When trying to overhear the mice conversations in the
hold of the pirate ship (with the magic dough in my ears, of course), the
first conversation about the cat triggers fine enough, but, after that, I
cannot get any further conversations to trigger. My SOP here is to enter
the right hold and, if the mice are there, to wait about 30 seconds to see
if they say anything. If not, I leave and try again. However, I have tried
this nearly 100 times and cannot get the second conversation to trigger no
matter what. As you know, you need to overhear the mice talking about the
buried treasure before you can find it and finish with all the points.
I am playing the English GOG version of the game.
I am running the game on Windows 11 Home, Version 23H2.
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Ticket URL: <https://bugs.scummvm.org/ticket/15130>
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