[Scummvm-tracker] [ScummVM :: Bugs] #15130: AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken

ScummVM :: Bugs trac at scummvm.org
Sat May 18 01:49:20 UTC 2024


#15130: AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
-------------------------+-----------------------------
Reporter:  ArthurWalden  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: AGI
 Version:                |  Resolution:
Keywords:  kq3,  mice    |        Game:  King's Quest 3
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Comment (by m-kiewitz):

 Okay, there are 5 mice dialogs available and they are chosen at random
 when the mice are near another.
 And strangely it seems in your saved games all 5 mice dialogs have been
 exhausted.
 The game won't repeat a text that has already been shown.
 and after one text, you will have to wait 2 minutes for another text to
 happen.

 You can reset the dialog flags by using the following debug commands:
 setflag 193 0
 setflag 194 0
 setflag 195 0
 setflag 196 0
 setflag 197 0

 after doing that I can see the dialog to appear again, as it should be.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15130#comment:2>
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