[Scummvm-tracker] [ScummVM :: Bugs] #15130: AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
ScummVM :: Bugs
trac at scummvm.org
Sat May 18 01:49:20 UTC 2024
#15130: AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
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Reporter: ArthurWalden | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGI
Version: | Resolution:
Keywords: kq3, mice | Game: King's Quest 3
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Comment (by m-kiewitz):
Okay, there are 5 mice dialogs available and they are chosen at random
when the mice are near another.
And strangely it seems in your saved games all 5 mice dialogs have been
exhausted.
The game won't repeat a text that has already been shown.
and after one text, you will have to wait 2 minutes for another text to
happen.
You can reset the dialog flags by using the following debug commands:
setflag 193 0
setflag 194 0
setflag 195 0
setflag 196 0
setflag 197 0
after doing that I can see the dialog to appear again, as it should be.
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Ticket URL: <https://bugs.scummvm.org/ticket/15130#comment:2>
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